Direct3D Rendering Cookbook

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Application Software, Computer Graphics, Programming, Programming Languages
Cover of the book Direct3D Rendering Cookbook by Justin Stenning, Packt Publishing
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Author: Justin Stenning ISBN: 9781849697118
Publisher: Packt Publishing Publication: January 20, 2014
Imprint: Packt Publishing Language: English
Author: Justin Stenning
ISBN: 9781849697118
Publisher: Packt Publishing
Publication: January 20, 2014
Imprint: Packt Publishing
Language: English
This is a practical cookbook that dives into the various methods of programming graphics with a focus on games. It is a perfect package of all the innovative and up-to-date 3D rendering techniques supported by numerous illustrations, strong sample code, and concise explanations. Direct3D Rendering Cookbook is for C# .NET developers who want to learn the advanced rendering techniques made possible with DirectX 11.2. It is expected that the reader has at least a cursory knowledge of graphics programming, and although some knowledge of Direct3D 10+ is helpful, it is not necessary. An understanding of vector and matrix algebra is required.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
This is a practical cookbook that dives into the various methods of programming graphics with a focus on games. It is a perfect package of all the innovative and up-to-date 3D rendering techniques supported by numerous illustrations, strong sample code, and concise explanations. Direct3D Rendering Cookbook is for C# .NET developers who want to learn the advanced rendering techniques made possible with DirectX 11.2. It is expected that the reader has at least a cursory knowledge of graphics programming, and although some knowledge of Direct3D 10+ is helpful, it is not necessary. An understanding of vector and matrix algebra is required.

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