Design, Motivation, and Frameworks in Game-Based Learning

Nonfiction, Reference & Language, Education & Teaching, Educational Theory, Curricula, Computers, General Computing
Big bigCover of Design, Motivation, and Frameworks in Game-Based Learning

More books from IGI Global

bigCover of the book Increasing Productivity and Efficiency in Online Teaching by
bigCover of the book Educational Communities of Inquiry by
bigCover of the book E-Learning 2.0 Technologies and Web Applications in Higher Education by
bigCover of the book Sustainable Health and Long-Term Care Solutions for an Aging Population by
bigCover of the book Handbook of Research on Contemporary Perspectives on Web-Based Systems by
bigCover of the book The Circular Economy and Its Implications on Sustainability and the Green Supply Chain by
bigCover of the book Corporate Hacking and Technology-Driven Crime by
bigCover of the book Telementoring in the K-12 Classroom by
bigCover of the book Global Observations of the Influence of Culture on Consumer Buying Behavior by
bigCover of the book Cases on Enterprise Information Systems and Implementation Stages by
bigCover of the book Scholarly Communication and the Publish or Perish Pressures of Academia by
bigCover of the book Mission Adaptive Display Technologies and Operational Decision Making in Aviation by
bigCover of the book Supporting Multiculturalism and Gender Diversity in University Settings by
bigCover of the book Anywhere Working and the New Era of Telecommuting by
bigCover of the book Uberveillance and the Social Implications of Microchip Implants by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy