Communities of Innovation

How Video Game Makers Capture Millions of Dollars of Innovation from User Communities and You Can, Too!

Business & Finance, Marketing & Sales
Cover of the book Communities of Innovation by David Edery, Ethan Mollick, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: David Edery, Ethan Mollick ISBN: 9780132143288
Publisher: Pearson Education Publication: November 2, 2009
Imprint: FT Press Language: English
Author: David Edery, Ethan Mollick
ISBN: 9780132143288
Publisher: Pearson Education
Publication: November 2, 2009
Imprint: FT Press
Language: English

This Element is an excerpt from Changing the Game: How Video Games Are Transforming the Future of Business (ISBN: 9780132357814) by David Edery and Ethan Mollick. Available in print and digital formats.

 

Unleash user-driven innovation beyond your wildest imagination, for a fraction of the cost of creating it yourself!

 

Following its release, fans invested $16.5 million of labor in the World War II game Battlefield 1942--for free. Game companies have spent years learning to channel user passion into mutually beneficial work. These lessons are increasingly important to every industry because games aren’t the only products that attract communities of user innovators.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This Element is an excerpt from Changing the Game: How Video Games Are Transforming the Future of Business (ISBN: 9780132357814) by David Edery and Ethan Mollick. Available in print and digital formats.

 

Unleash user-driven innovation beyond your wildest imagination, for a fraction of the cost of creating it yourself!

 

Following its release, fans invested $16.5 million of labor in the World War II game Battlefield 1942--for free. Game companies have spent years learning to channel user passion into mutually beneficial work. These lessons are increasingly important to every industry because games aren’t the only products that attract communities of user innovators.

More books from Pearson Education

Cover of the book What Disruptive Thinking Is, and Why You Should Be Doing It by David Edery, Ethan Mollick
Cover of the book Business Playground: Where Creativity and Commerce Collide, The by David Edery, Ethan Mollick
Cover of the book The KML Handbook by David Edery, Ethan Mollick
Cover of the book Nuke 101 by David Edery, Ethan Mollick
Cover of the book Creating Animations in Adobe InDesign CC One Step at a Time by David Edery, Ethan Mollick
Cover of the book Learning WatchKit Programming by David Edery, Ethan Mollick
Cover of the book Corporate Governance Matters by David Edery, Ethan Mollick
Cover of the book Brilliant Retirement by David Edery, Ethan Mollick
Cover of the book Level 4: The Canterville Ghost and Other Stories by David Edery, Ethan Mollick
Cover of the book MOS Study Guide for Microsoft Office 365 by David Edery, Ethan Mollick
Cover of the book Complete Systems Analysis by David Edery, Ethan Mollick
Cover of the book The Facebook Era by David Edery, Ethan Mollick
Cover of the book YouTube for Business: Online Video Marketing for Any Business by David Edery, Ethan Mollick
Cover of the book The Non-Designer's Photoshop Book by David Edery, Ethan Mollick
Cover of the book Games, Ideas and Activities for Primary Outdoor Learning by David Edery, Ethan Mollick
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy