Changing the Game

How Video Games Are Transforming the Future of Business

Business & Finance, Marketing & Sales
Cover of the book Changing the Game by David Edery, Ethan Mollick, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: David Edery, Ethan Mollick ISBN: 9780137151752
Publisher: Pearson Education Publication: October 7, 2008
Imprint: FT Press Language: English
Author: David Edery, Ethan Mollick
ISBN: 9780137151752
Publisher: Pearson Education
Publication: October 7, 2008
Imprint: FT Press
Language: English

Use Video Games to Drive Innovation, Customer Engagement, Productivity, and Profit!

Companies of all shapes and sizes have begun to use games to revolutionize the way they interact with customers and employees, becoming more competitive and more profitable as a result. Microsoft has used games to painlessly and cost-effectively quadruple voluntary employee participation in important tasks. Medical schools have used game-like simulators to train surgeons, reducing their error rate in practice by a factor of six. A recruiting game developed by the U.S. Army, for just 0.25% of the Army’s total advertising budget, has had more impact on new recruits than all other forms of Army advertising combined. And Google is using video games to turn its visitors into a giant, voluntary labor force--encouraging them to manually label the millions of images found on the Web that Google’s computers cannot identify on their own.

 

Changing the Game reveals how leading-edge organizations are using video games to reach new customers more cost-effectively; to build brands; to recruit, develop, and retain great employees; to drive more effective experimentation and innovation; to supercharge productivity…in short, to make it fun to do business. This book is packed with case studies, best practices, and pitfalls to avoid. It is essential reading for any forward-thinking executive, marketer, strategist, and entrepreneur, as well as anyone interested in video games in general.

  • In-game advertising, advergames, adverworlds, and beyond
    Choose your best marketing opportunities--and avoid the pitfalls
  • Use gaming to recruit and develop better employees
    Learn practical lessons from America’s Army and other innovative case studies
  • Channel the passion of your user communities
    Help your customers improve your products and services--and have fun doing it
  • What gamers do better than computers, scientists, or governments
    Use games to solve problems that can’t be solved any other way
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Use Video Games to Drive Innovation, Customer Engagement, Productivity, and Profit!

Companies of all shapes and sizes have begun to use games to revolutionize the way they interact with customers and employees, becoming more competitive and more profitable as a result. Microsoft has used games to painlessly and cost-effectively quadruple voluntary employee participation in important tasks. Medical schools have used game-like simulators to train surgeons, reducing their error rate in practice by a factor of six. A recruiting game developed by the U.S. Army, for just 0.25% of the Army’s total advertising budget, has had more impact on new recruits than all other forms of Army advertising combined. And Google is using video games to turn its visitors into a giant, voluntary labor force--encouraging them to manually label the millions of images found on the Web that Google’s computers cannot identify on their own.

 

Changing the Game reveals how leading-edge organizations are using video games to reach new customers more cost-effectively; to build brands; to recruit, develop, and retain great employees; to drive more effective experimentation and innovation; to supercharge productivity…in short, to make it fun to do business. This book is packed with case studies, best practices, and pitfalls to avoid. It is essential reading for any forward-thinking executive, marketer, strategist, and entrepreneur, as well as anyone interested in video games in general.

More books from Pearson Education

Cover of the book CSS3 by David Edery, Ethan Mollick
Cover of the book CCNP Security VPN 642-647 Quick Reference by David Edery, Ethan Mollick
Cover of the book Do Good Design by David Edery, Ethan Mollick
Cover of the book The Adobe Photoshop Lightroom Classic CC Book for Digital Photographers by David Edery, Ethan Mollick
Cover of the book In the Line of Fire by David Edery, Ethan Mollick
Cover of the book RED by David Edery, Ethan Mollick
Cover of the book Microsoft SQL Server 2008 Step by Step by David Edery, Ethan Mollick
Cover of the book Red Hat Enterprise Linux Administration Unleashed by David Edery, Ethan Mollick
Cover of the book System Center Configuration Manager Current Branch Unleashed (includes Content Update Program) by David Edery, Ethan Mollick
Cover of the book Build Windows 8 Apps with Microsoft Visual C++ Step by Step by David Edery, Ethan Mollick
Cover of the book Apple Training Series by David Edery, Ethan Mollick
Cover of the book Power Verbs for Presenters by David Edery, Ethan Mollick
Cover of the book Talent Valuation by David Edery, Ethan Mollick
Cover of the book Systematic Options Trading by David Edery, Ethan Mollick
Cover of the book Practical Applications in Digital Signal Processing by David Edery, Ethan Mollick
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy