Etc Press imprint: 10 books

by Drew Davidson
Language: English
Release Date: July 1, 2008

stories in between: narratives and mediums @ play is a unique text exploring the interplay between stories and media. The discussion focuses around the Myst narrative as it moves across media from games to books to comics to games. Along the way, the text also discusses the Sandman comics, and the hypermedia...
by Drew Davidson et al.
Language: English
Release Date: September 1, 2008

This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. A facet of this project is the interactive and collaborative method in which it was created. Instead of separated individual articles, the authors and editors have orchestrated the articles...
by Drew Davidson et al.
Language: English
Release Date: July 1, 2010

This text is an introduction to the future of mass media and mass communications cross-media communications. Cross-media is explained through the presentation and analysis of contemporary examples and project-based tutorials in cross-media development. The text introduces fundamental terms and concepts...
by Jose P. Zagal
Language: English
Release Date: July 1, 2010

It seems like teaching about games should be easy. After all students enjoy engaging with course content and have extensive experience with videogames. However games education can be surprisingly complex. This book explores ludoliteracy or the question of what it means to understand games by looking...
by Steffen P. Walz
Language: English
Release Date: August 1, 2010

Toward a Ludic Architecture" is a must-read for analyzing and designing play and games from an architectural standpoint. Such a contribution is particularly applicable in an era when games extend into physical designed space that is increasingly permeated by devices sensors and information networks...
by Drew Davidson et al.
Language: English
Release Date: July 1, 2009

Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a...
by Carol Borden, Ian Driscoll, Jim Munroe
Language: English
Release Date: January 10, 2011

Science fiction fantasy comics romance genre movies games all drain into the Cultural Gutter a website dedicated to thoughtful articles about disreputable artmedia and genres that are a little embarrassing. Irredeemable. Worthy of Note but rolling like errant pennies back into the gutter. But the writers...
by Greg Costikyan and Drew Davidson et al
Language: English
Release Date: July 8, 2011

In this volume people of diverse backgrounds talk about tabletop games game culture and the intersection of games with learning theater and other forms. Some have chosen to write about their design process others about games they admire others about the culture of tabletop games and their fans. The results...
by Drew Davidson et al
Language: English
Release Date: July 6, 2011

Following on Well Played 1.0 and 2.0 this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a...
by Seann Dikkers, Eric Zimmerman, Kurt Squire
Language: English
Release Date: September 10, 2010

Real-Time Research is a new kind of on-the-spot scholarship. At a series of conferences the authors of this book asked academics educators and designers to collaborate on short-term improvisational research projects - usually completed within 48 hours. What they found out - by way of sock puppets video interviews and lots of critical game play - might just surprise you.
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