Well Played 1.0: Video Games, Value And Meaning

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology
Cover of the book Well Played 1.0: Video Games, Value And Meaning by Drew Davidson et al., Lulu
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Author: Drew Davidson et al. ISBN: 9780557069750
Publisher: Lulu Publication: July 1, 2009
Imprint: ETC Press Language: English
Author: Drew Davidson et al.
ISBN: 9780557069750
Publisher: Lulu
Publication: July 1, 2009
Imprint: ETC Press
Language: English
Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. 22 contributors (developers, scholars, reviewers and bloggers) look at video games through both senses of "well played." The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. 22 contributors (developers, scholars, reviewers and bloggers) look at video games through both senses of "well played." The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis.

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