Game Programming Graphics category: 809 books

Cover of Introduction to Game Development
by James R. Parker
Language: English
Release Date: May 15, 2015

This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available...
Cover of Unity 5.x Cookbook
by Matt Smith, Chico Queiroz
Language: English
Release Date: October 5, 2015

Over 100 recipes exploring the new and exciting features of Unity 5 to spice up your Unity skillsetAbout This BookBuilt on the solid foundation of the popular Unity 4.x Cookbook, the recipes in this edition have been completely updated for Unity 5Features recipes for both 2D and 3D gamesProvides...
Cover of Coding iPhone Apps for Kids

Coding iPhone Apps for Kids

A Playful Introduction to Swift

by Gloria Winquist, Matt McCarthy
Language: English
Release Date: May 15, 2017

Apple’s Swift is a powerful, beginner-friendly programming language that anyone can use to make cool apps for the iPhone or iPad. In Coding iPhone Apps for Kids, you’ll learn how to use Swift to write programs, even if you’ve never programmed before. You’ll work in the Xcode playground,...
Cover of Mastering SFML Game Development
by Raimondas Pupius
Language: English
Release Date: January 31, 2017

Create complex and visually stunning games using all the advanced features available in SFML development About This Book Build custom tools, designed to work with your specific game. Use raw modern OpenGL and go beyond SFML. Revamp your code for better structural design, faster rendering, and...
Cover of Vulkan Cookbook
by Pawel Lapinski
Language: English
Release Date: April 28, 2017

Work through recipes to unlock the full potential of the next generation graphics API—Vulkan About This Book This book explores a wide range of modern graphics programming techniques and GPU compute methods to make the best use of the Vulkan API Learn techniques that can be applied to a wide...
Cover of User Interface Programming for Games
by Luis Sempé
Language: English
Release Date: February 10, 2015

The user interface is the bridge between players and the game universe, it is the bidirectional flow of information from realtime simulation systems to the player’s mind. As games have evolved, so has the need to develop intuitive, responsive and visually stunning ways for the player to interact...
Cover of Swift Game Development

Swift Game Development

Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0, 3rd Edition

by Siddharth Shekar, Stephen Haney
Language: English
Release Date: September 28, 2018

Embrace the mobile gaming revolution by creating popular iOS games with Swift 4.2 Key Features Learn to create games for iPhone and iPad with the latest Swift Programming language Understand the fundamental concepts of game development like game physics, camera action, sprites, controls, among...
Cover of The Web Game Developer's Cookbook

The Web Game Developer's Cookbook

Using JavaScript and HTML5 to Develop Games

by Evan Burchard
Language: English
Release Date: March 23, 2013

Want to start building great web games with HTML5 and JavaScript? Moving from Flash or other game platforms?  Already building HTML5 games and want to get better and faster at it? This guide brings together everything you need: expert guidance, sample projects, and working code!   Evan Burchard walks...
Cover of Unity 2018 Cookbook

Unity 2018 Cookbook

Over 160 recipes to take your 2D and 3D game development to the next level, 3rd Edition

by Matt Smith
Language: English
Release Date: August 31, 2018

Develop quality game components and solve common gameplay problems with various game design patterns Key Features Become proficient at traditional 2D and 3D game development Build amazing interactive interfaces with Unity's UI system Develop professional games with realistic animation and graphics,...
Cover of Beginning Android Games
by Mario Zechner, J. F. DiMarzio, Robert Green
Language: English
Release Date: December 8, 2016

Learn all of the basics needed to join the ranks of successful Android game developers. You'll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning...
Cover of DirectX 11.1 Game Programming
by Pooya Eimandar
Language: English
Release Date: August 26, 2013

Written in step-by-step tutorial format, we will explore the creation of 3D applications and games through the development of a Windows 8 metro style game. DirectX 11.1 Game Programming Written for developers with knowledge of C++ essentails and 3D mathematics who would want to create metro style game on the Windows 8 platform.
Cover of Real-Time 3D Rendering with DirectX and HLSL

Real-Time 3D Rendering with DirectX and HLSL

A Practical Guide to Graphics Programming

by Paul Varcholik
Language: English
Release Date: May 3, 2014

Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D...
Cover of LibGDX Cross-Platform Development Blueprints
by Indraneel Potnis
Language: English
Release Date: August 21, 2016

Develop four exciting, cross-platform games using LibGDX with increasing complexity and understand its key concepts About This Book Learn how to make a complete game from scratch using the LibGDX framework Discover different aspects of game development, optimize them, and implement them in your...
Cover of Java Game Development with LibGDX

Java Game Development with LibGDX

From Beginner to Professional

by Lee Stemkoski
Language: English
Release Date: January 17, 2018

Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers...
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