The Web Game Developer's Cookbook

Using JavaScript and HTML5 to Develop Games

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Programming, Programming Languages, CGI, JavaScript, Perl, VBScript
Cover of the book The Web Game Developer's Cookbook by Evan Burchard, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Evan Burchard ISBN: 9780133358674
Publisher: Pearson Education Publication: March 23, 2013
Imprint: Addison-Wesley Professional Language: English
Author: Evan Burchard
ISBN: 9780133358674
Publisher: Pearson Education
Publication: March 23, 2013
Imprint: Addison-Wesley Professional
Language: English

Want to start building great web games with HTML5 and JavaScript? Moving from Flash or other game platforms?  Already building HTML5 games and want to get better and faster at it? This guide brings together everything you need: expert guidance, sample projects, and working code!

 

Evan Burchard walks you step-by-step through quickly building 10 popular types of games. Each chapter implements  a game within a well-understood genre; introduces a different free, open source, and easy-to-use HTML5 game engine; and is accompanied with full JavaScript source code listings.

 

Each game recipe uses tested and well-proven patterns that address the development challenges unique to that genre, and shows how to use existing tools and engines to build complete substantial game projects in just hours.  Need a quick JavaScript primer? Evan Burchard provides that, too!

 

Coverage includes

 

•    Mastering an essential HTML5/JavaScript game development toolset: browser, text editor, terminal,  JavaScript console, game engine, and more

•    Accelerating development with external libraries and proven patterns

•    Managing browser differences between IE, Firefox, and Chrome

•    Getting up to speed on web development with a QUIZ game built with JavaScript, HTML, CSS, and JQuery

•    Creating INTERACTIVE FICTION “gamebooks” that leverage new CSS3 features and impress.js

•    Building PARTY games around the lightweight atom.js engine

•    Developing PUZZLE games with the easel.js graphics rendering engine

•    Writing PLATFORMERS with melon.js and its integrated tilemap editor

•    Coding intense 2-player FIGHTING games for web browsers with game.js

•    Building a SPACE SHOOTER with the jQuery-based gameQuery game engine

•    Implementing pseudo-3D techniques like ray casting for an FPS (First Person Shooter) style game

•    Producing a 16 bit RPG (Role Playing Game) complete with interfaces for dialog, inventories,  and turn-based battles with enchant.js

•    Building an isometric RTS (Real Time Strategy) game that incorporates server components along with  node.js, socket.io, and crafty.js

•    Engaging players with content that encourages exploration

 

Turn to The Web Game Developer’s Cookbook for proven, expert answers–and the code you need to implement them. It’s all you need to jumpstart any web game project!

 

 

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Want to start building great web games with HTML5 and JavaScript? Moving from Flash or other game platforms?  Already building HTML5 games and want to get better and faster at it? This guide brings together everything you need: expert guidance, sample projects, and working code!

 

Evan Burchard walks you step-by-step through quickly building 10 popular types of games. Each chapter implements  a game within a well-understood genre; introduces a different free, open source, and easy-to-use HTML5 game engine; and is accompanied with full JavaScript source code listings.

 

Each game recipe uses tested and well-proven patterns that address the development challenges unique to that genre, and shows how to use existing tools and engines to build complete substantial game projects in just hours.  Need a quick JavaScript primer? Evan Burchard provides that, too!

 

Coverage includes

 

•    Mastering an essential HTML5/JavaScript game development toolset: browser, text editor, terminal,  JavaScript console, game engine, and more

•    Accelerating development with external libraries and proven patterns

•    Managing browser differences between IE, Firefox, and Chrome

•    Getting up to speed on web development with a QUIZ game built with JavaScript, HTML, CSS, and JQuery

•    Creating INTERACTIVE FICTION “gamebooks” that leverage new CSS3 features and impress.js

•    Building PARTY games around the lightweight atom.js engine

•    Developing PUZZLE games with the easel.js graphics rendering engine

•    Writing PLATFORMERS with melon.js and its integrated tilemap editor

•    Coding intense 2-player FIGHTING games for web browsers with game.js

•    Building a SPACE SHOOTER with the jQuery-based gameQuery game engine

•    Implementing pseudo-3D techniques like ray casting for an FPS (First Person Shooter) style game

•    Producing a 16 bit RPG (Role Playing Game) complete with interfaces for dialog, inventories,  and turn-based battles with enchant.js

•    Building an isometric RTS (Real Time Strategy) game that incorporates server components along with  node.js, socket.io, and crafty.js

•    Engaging players with content that encourages exploration

 

Turn to The Web Game Developer’s Cookbook for proven, expert answers–and the code you need to implement them. It’s all you need to jumpstart any web game project!

 

 

More books from Pearson Education

Cover of the book Sams Teach Yourself SQL in 24 Hours by Evan Burchard
Cover of the book Adobe Dreamweaver CC Classroom in a Book by Evan Burchard
Cover of the book CCNA Routing and Switching Practice and Study Guide by Evan Burchard
Cover of the book CompTIA A+ 220-801 and 220-802 Practice Questions Exam Cram by Evan Burchard
Cover of the book Certified Ethical Hacker (CEH) Version 9 Cert Guide by Evan Burchard
Cover of the book The NOOK Book by Evan Burchard
Cover of the book Making Sense of People: Decoding the Mysteries of Personality by Evan Burchard
Cover of the book Exam Ref 70-767 Implementing a SQL Data Warehouse by Evan Burchard
Cover of the book Seattle 100 by Evan Burchard
Cover of the book Creating a Web Video in Silverlight by Evan Burchard
Cover of the book Real World Adobe Photoshop CS5 for Photographers by Evan Burchard
Cover of the book The DV Rebel's Guide by Evan Burchard
Cover of the book Cisco CCNA Routing and Switching 200-120 Official Cert Guide Library by Evan Burchard
Cover of the book More Effective C# (Includes Content Update Program) by Evan Burchard
Cover of the book How to Craft a Disruptive Hypothesis by Evan Burchard
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy