Unity 2018 Cookbook

Over 160 recipes to take your 2D and 3D game development to the next level, 3rd Edition

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Programming, Programming Languages, General Computing
Cover of the book Unity 2018 Cookbook by Matt Smith, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Matt Smith ISBN: 9781788477284
Publisher: Packt Publishing Publication: August 31, 2018
Imprint: Packt Publishing Language: English
Author: Matt Smith
ISBN: 9781788477284
Publisher: Packt Publishing
Publication: August 31, 2018
Imprint: Packt Publishing
Language: English

Develop quality game components and solve common gameplay problems with various game design patterns

Key Features

  • Become proficient at traditional 2D and 3D game development
  • Build amazing interactive interfaces with Unity's UI system
  • Develop professional games with realistic animation and graphics, materials and cameras, and AI with Unity 2018

Book Description

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets.

Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques.

By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.

What you will learn

  • Get creative with Unity’s shaders and learn to build your own shaders with the new Shader Graph tool
  • Create a text and image character dialog with the free Fungus Unity plugin
  • Explore new features integrated into Unity 2018, including TextMesh Pro and ProBuilder
  • Master Unity audio, including ducking, reverbing, and matching pitch to animation speeds
  • Work with the new Cinemachine and timeline to intelligently control camera movements
  • Improve ambiance through the use of lights and effects, including reflection and light probes
  • Create stylish user interfaces with the UI system, including power bars and clock displays

Who this book is for

Unity 2018 Cookbook is for you if you want to explore a wide range of Unity scripting and multimedia features and find ready-to-use solutions for many game features. This book also helps programmers explore multimedia features. It is assumed that you already know basics of Unity and have some programming knowledge of C#.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Develop quality game components and solve common gameplay problems with various game design patterns

Key Features

Book Description

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets.

Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques.

By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.

What you will learn

Who this book is for

Unity 2018 Cookbook is for you if you want to explore a wide range of Unity scripting and multimedia features and find ready-to-use solutions for many game features. This book also helps programmers explore multimedia features. It is assumed that you already know basics of Unity and have some programming knowledge of C#.

More books from Packt Publishing

Cover of the book Machine Learning Quick Reference by Matt Smith
Cover of the book Creating Mobile Apps with jQuery Mobile by Matt Smith
Cover of the book HTML5 and CSS3 Responsive Web Design Cookbook by Matt Smith
Cover of the book Instant Slic3r by Matt Smith
Cover of the book WCF 4.5 Multi-Layer Services Development with Entity Framework by Matt Smith
Cover of the book Mastering Entity Framework by Matt Smith
Cover of the book jQuery Design Patterns by Matt Smith
Cover of the book Lua Quick Start Guide by Matt Smith
Cover of the book Aftershot Pro: Non-Destructive Photo Editing and Management by Matt Smith
Cover of the book Expert Python Programming - Second Edition by Matt Smith
Cover of the book Hands-On Microservices with C# by Matt Smith
Cover of the book Getting Started with Beautiful Soup by Matt Smith
Cover of the book Mastering NetScaler VPX™ by Matt Smith
Cover of the book Learning Gerrit Code Review by Matt Smith
Cover of the book Joomla! Web Security by Matt Smith
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy