Game Programming Graphics category: 809 books

Cover of Developing Creative Content for Games
by Greg Johnson
Language: English
Release Date: January 22, 2019

This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for...
Cover of Mastering UI Development with Unity

Mastering UI Development with Unity

An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

by Ashley Godbold
Language: English
Release Date: April 30, 2018

Master Game UI system by creating captivating user interface components with Unity 5 through Unity 2018 and C#. Learn about UI texts, images, world space UI, mobile-specific UI and much more. Key Features Develop a game UI with both technical and aesthetic considerations Use all the UI elements...
Cover of Minecraft Recipes For Dummies
by Jesse Stay, Thomas Stay
Language: English
Release Date: September 29, 2014

A quick, handy reference on Minecraft recipes Want to find resources, make a shelter, craft tools, armor, and weapons, and protect yourself from monsters with Minecraft recipes? You've come to the right place! In a handy, portable edition that's packed with step-by-step instructions, Minecraft...
Cover of Make a 2D RPG in a Weekend

Make a 2D RPG in a Weekend

With RPG Maker VX Ace

by Darrin Perez
Language: English
Release Date: April 9, 2015

Make a 2D RPG in a Weekend shows you how to create your very own dungeon crawler game in RPG Maker VX Ace in a single weekend. The entire process, from start to finish, is covered within this book. You will see a variety of dungeon maps and events, all broken down for your convenience. One...
Cover of Learning Android Game Development
by Nikhil Malankar
Language: English
Release Date: May 26, 2017

Learn the art of making Android games and turn your game development dreams into reality About This Book Leverage the latest features of Android N to create real-world 2D games Architect a 2D game from scratch and level up your Android game development skill Transition from developing simple...
Cover of Pro Java 9 Games Development

Pro Java 9 Games Development

Leveraging the JavaFX APIs

by Wallace Jackson
Language: English
Release Date: November 14, 2017

Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image compositing to your games. Along...
Cover of HTML5 Game Development Insights
by Ivan Popelyshev, John McCutchan, Don Olmstead
Language: English
Release Date: April 19, 2014

HTML5 Game Development Insights is a from-the-trenches collection of tips, tricks, hacks, and advice straight from professional HTML5 game developers. The 24 chapters here include unique, cutting edge, and essential techniques for creating and optimizing modern HTML5 games. You will learn things such...
Cover of Cocos2d-x Game Development Blueprints
by Karan Sequeira
Language: English
Release Date: July 27, 2015

Packed with comprehensive projects, this book takes a detailed look at a few of the industry's most popular games. This book will show you how to use Cocos2d-x to build games using its core components. You will learn how to incorporate game physics, and import custom models and animations. Next, you...
Cover of Learning C# by Developing Games with Unity 3D Beginner's Guide
by Terry Norton
Language: English
Release Date: September 25, 2013

This book uses the learning-by-example approach. It takes simple examples from games to introduce all the main concepts of programming in an easy-to-digest and immediately recognizable way.This book is for the total beginner to any type of programming, focusing on the writing of C# code and scripts only....
Cover of Learning Libgdx Game Development
by Andreas Oehlke
Language: English
Release Date: September 23, 2013

A clear and practical guide to building games in libGDX.This book is great for Indie and existing game developers, as well as those who want to get started with game development using libGDX. Java game knowledge of game development basics is recommended.
Cover of XNA 4 3D Game Development by Example: Beginner's Guide
by Kurt Jaegers
Language: English
Release Date: September 25, 2012

This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a...
Cover of Mastering UDK Game Development
by John P. Doran
Language: English
Release Date: March 20, 2013

Written as a series of engaging and practical projects, this essential guide will help you take your skills to the next level and become a game development hotshot. If you would like to truly unlock the potential of the Unreal Development Kit or are interested in using Scaleform for your own personal...
Cover of Rapid Game Development Using Cocos2d-JS

Rapid Game Development Using Cocos2d-JS

An end-to-end guide to 2D game development using JavaScript

by Hemanth Kumar, Abdul Rahman
Language: English
Release Date: December 19, 2016

Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS...
Cover of An Architectural Approach to Level Design
by Christopher W. Totten
Language: English
Release Date: September 3, 2018

Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of...
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