Developing Creative Content for Games

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics
Cover of the book Developing Creative Content for Games by Greg Johnson, CRC Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Greg Johnson ISBN: 9781498777766
Publisher: CRC Press Publication: January 22, 2019
Imprint: A K Peters/CRC Press Language: English
Author: Greg Johnson
ISBN: 9781498777766
Publisher: CRC Press
Publication: January 22, 2019
Imprint: A K Peters/CRC Press
Language: English

This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the game development process works.

Key Features

Provides the critical skills any good game designer should have, such as narrative, characterization, progression, challenges, world building, plot, and rewards

Using a hands-on, learn-by-doing approach, this book teaches prospective game designers how to excel in creating their own worlds and adventures without having to learn any programming or technical computer skills

Includes clear and concise chapter objectives, chapter overviews, examples, case studies, key terms and multiple in-depth analyses

Multiple case studies are provided and thoroughly analyzed so that readers will be familiar with the concepts and methodologies involved in each task

Over the course of the book, readers will develop a professional level asset for inclusion in a portfolio of work suitable for submitting to job applications

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the game development process works.

Key Features

Provides the critical skills any good game designer should have, such as narrative, characterization, progression, challenges, world building, plot, and rewards

Using a hands-on, learn-by-doing approach, this book teaches prospective game designers how to excel in creating their own worlds and adventures without having to learn any programming or technical computer skills

Includes clear and concise chapter objectives, chapter overviews, examples, case studies, key terms and multiple in-depth analyses

Multiple case studies are provided and thoroughly analyzed so that readers will be familiar with the concepts and methodologies involved in each task

Over the course of the book, readers will develop a professional level asset for inclusion in a portfolio of work suitable for submitting to job applications

More books from CRC Press

Cover of the book 3D Integration in VLSI Circuits by Greg Johnson
Cover of the book Practical Pneumatics by Greg Johnson
Cover of the book Introduction to Electrical Installation Work by Greg Johnson
Cover of the book Environmental Impact of Agricultural Production Activities by Greg Johnson
Cover of the book Facilities Management and the Business of Space by Greg Johnson
Cover of the book Handbook of Discrete and Computational Geometry by Greg Johnson
Cover of the book Electronic Packaging Materials and Their Properties by Greg Johnson
Cover of the book Human Performance on the Flight Deck by Greg Johnson
Cover of the book CRC Handbook of Chromatography by Greg Johnson
Cover of the book Integrated Microsystems by Greg Johnson
Cover of the book Nanohybrids in Environmental & Biomedical Applications by Greg Johnson
Cover of the book Graphical Methods for Data Analysis by Greg Johnson
Cover of the book Facilities Management and Corporate Real Estate Management as Value Drivers by Greg Johnson
Cover of the book Nanoscale Spectroscopy with Applications by Greg Johnson
Cover of the book The End of Heaven by Greg Johnson
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy