Learning Android Game Development

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics
Cover of the book Learning Android Game Development by Nikhil Malankar, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Nikhil Malankar ISBN: 9781785882913
Publisher: Packt Publishing Publication: May 26, 2017
Imprint: Packt Publishing Language: English
Author: Nikhil Malankar
ISBN: 9781785882913
Publisher: Packt Publishing
Publication: May 26, 2017
Imprint: Packt Publishing
Language: English

Learn the art of making Android games and turn your game development dreams into reality

About This Book

  • Leverage the latest features of Android N to create real-world 2D games
  • Architect a 2D game from scratch and level up your Android game development skill
  • Transition from developing simple 2D games to 3D games using basic Java code

Who This Book Is For

If you are a mobile developer who has basic Java programming knowledge, then this book is ideal for you. Previous Android development experience is not needed; however, basic mobile development knowledge is essential.

What You Will Learn

  • Understand the nuts and bolts of developing highly interactive and interesting games for Android N
  • Link the interface to the code used in games through simple methods
  • Interact with the images on the screen and also learn to animate them
  • Set and save the game state and save high scores, hit points, and so on for your games
  • Get a grasp of various collision techniques and implement the bounding box technique
  • Convert your 2D games to 3D games using Android N
  • Get an understanding of the process of UI creation using Android Studio

In Detail

In this book, we'll start with installing Android studio and its components, and setting it up ready for Android N. We teach you how to take inputs from users, create images and interact with them, and work with sprites to create animations. You'll then explore the various collision detection methods and use sprites to create an explosion. Moving on, you'll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen.

By the end of the book, you will have a working example and an understanding of a 2D platform game like Super Mario and know how to convert your 2D games to 3D games.

Style and approach

This easy-to-understand guide follows a step-by-step approach to building games, and contains plenty of graphical examples for you to follow and grasp quickly, giving you the chance to implement the concepts practically.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Learn the art of making Android games and turn your game development dreams into reality

About This Book

Who This Book Is For

If you are a mobile developer who has basic Java programming knowledge, then this book is ideal for you. Previous Android development experience is not needed; however, basic mobile development knowledge is essential.

What You Will Learn

In Detail

In this book, we'll start with installing Android studio and its components, and setting it up ready for Android N. We teach you how to take inputs from users, create images and interact with them, and work with sprites to create animations. You'll then explore the various collision detection methods and use sprites to create an explosion. Moving on, you'll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen.

By the end of the book, you will have a working example and an understanding of a 2D platform game like Super Mario and know how to convert your 2D games to 3D games.

Style and approach

This easy-to-understand guide follows a step-by-step approach to building games, and contains plenty of graphical examples for you to follow and grasp quickly, giving you the chance to implement the concepts practically.

More books from Packt Publishing

Cover of the book SOA Governance by Nikhil Malankar
Cover of the book Learning Probabilistic Graphical Models in R by Nikhil Malankar
Cover of the book Python Testing Cookbook by Nikhil Malankar
Cover of the book Mastering SFML Game Development by Nikhil Malankar
Cover of the book (MCTS): Microsoft Windows Small Business Server 2011 Standard, Configuring (70-169) Certification Guide by Nikhil Malankar
Cover of the book CryENGINE Game Programming with C++, C#, and Lua by Nikhil Malankar
Cover of the book PhoneGap 3 Beginner's Guide by Nikhil Malankar
Cover of the book Building Virtual Pentesting Labs for Advanced Penetration Testing by Nikhil Malankar
Cover of the book Puppet 4.10 Beginner's Guide - Second Edition by Nikhil Malankar
Cover of the book Advanced Penetration Testing for Highly-Secured Environments: The Ultimate Security Guide by Nikhil Malankar
Cover of the book Practical Business Intelligence by Nikhil Malankar
Cover of the book iPhone with Microsoft Exchange Server 2010: Business Integration and Deployment by Nikhil Malankar
Cover of the book Practical Data Wrangling by Nikhil Malankar
Cover of the book Microsoft SharePoint 2010 End User Guide: Business Performance Enhancement by Nikhil Malankar
Cover of the book Creating Flat Design Websites by Nikhil Malankar
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy