Game Programming Graphics category: 809 books

Cover of Gamification with Unity 5.x
by Lauren S. Ferro
Language: English
Release Date: November 28, 2016

Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x About This Book Achieve your goals in a fun-filled way by creating gamification projects from scratch Leverage the Unity 5.X toolkit to create stunning and appealing projects Make your transition towards a...
Cover of Agile Game Development with Scrum
by Clinton Keith
Language: English
Release Date: May 23, 2010

Deliver Better Games Faster, On Budget—And Make Game Development Fun Again! Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately,...
Cover of Land of Lisp

Land of Lisp

Learn to Program in Lisp, One Game at a Time!

by Conrad Barski
Language: English
Release Date: October 15, 2010

Lisp has been hailed as the world’s most powerful programming language, but its cryptic syntax and academic reputation can be enough to scare off even experienced programmers. Those dark days are finally over—Land of Lisp brings the power of functional programming to the people! With his...
Cover of Players Making Decisions

Players Making Decisions

Game Design Essentials and the Art of Understanding Your Players

by Zack Hiwiller
Language: English
Release Date: December 9, 2015

Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players...
Cover of Learn 2D Game Development with C#

Learn 2D Game Development with C#

For iOS, Android, Windows Phone, Playstation Mobile and More

by Kelvin Sung, Jack Keng-Wei Chang, Rob Zhu
Language: English
Release Date: January 25, 2014

2D games are hugely popular across a wide range of platforms and the ideal place to start if you’re new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working...
Cover of Cocos2d-x Cookbook
by Akihiro Matsuura
Language: English
Release Date: November 3, 2015

Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x About This Book Build exciting games, apps, and other cross-platform GUI based interactive programs with Cocos2d-x Explore the nitty-gritty of the latest Cocos2d-x on the block, version 3.6 A step-by-step...
Cover of GameMaker Game Programming with GML
by Matthew DeLucas
Language: English
Release Date: April 25, 2014

A step-by-step approach to build your knowledge, starting from a simple "hello world" to discovering arrays, classes, and so on. Each learning point is explained in a practical way, carrying out tasks within the GameMaker development environment. If you are a GameMaker Studio developer who has little...
Cover of Gideros Mobile Game Development
by Arturs Sosins
Language: English
Release Date: November 13, 2013

This book is a detailed guide to create and deploy mobile games on multiple mobile platforms with an emphasis on practical examples that help you learn how to make your own games quickly and efficiently. This book is for developers who are new to mobile game development or who have tried the native development...
Cover of Kodu for Kids

Kodu for Kids

The Official Guide to Creating Your Own Video Games

by James Floyd Kelly
Language: English
Release Date: April 24, 2013

DESIGN, BUILD, CREATE, AND SHARE YOUR GAME WITH THE WORLD!Ever wanted to create your own video game? With Microsoft’s Kodu, you can.  It’s fun! And while you’re having fun, you’ll learn incredible problem-solving,  programming, and game design skills as well. Kodu is a simple visual language...
Cover of Procedural Content Generation for Unity Game Development
by Ryan Watkins
Language: English
Release Date: January 30, 2016

Harness the power of procedural content generation to design unique games with Unity About This Book Learn the basics of PCG development Develop a 2D game from start to finish Explore all the different ways PCG can be applied in games Who This Book Is For This book is for Unity game developers,...
Cover of Beginners Guide To Graphics Design
by Anonymous
Language: English
Release Date: August 9, 2014

Spilling The Secret Of How To Get Yourself Recognised As A Top Rate Graphics Designer And Win Work From Major Companies For Your Graphic Design Services Are you a graphic designer struggling to find clients? You may be a whizz in Photoshop or a flash guru but unless you can sell yourself...
Cover of Unreal Engine Blueprints Visual Scripting Projects

Unreal Engine Blueprints Visual Scripting Projects

Learn Blueprints Visual Scripting in UE4 by building three captivating 3D Games

by Lauren S. Ferro
Language: English
Release Date: February 28, 2019

Design and Develop feature-rich professional 3D games using Visual Scripting System in Unreal Engine 4 Key Features Create exhilarating and interactive 3D games with Unreal Engine 4 Blueprints Take your game designs from inspiration to a fully playable game without writing a single line of code Learn...
Cover of Beginning Android C++ Game Development
by Bruce Sutherland
Language: English
Release Date: January 9, 2014

Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++.  In short, you learn to...
Cover of Make Your Own Scratch Games!
by Anna Anthropy
Language: English
Release Date: July 2, 2019

Learn to make interactive games with Scratch—the beginner-friendly, block-based programming language from the MIT Media Lab! Anna Anthropy, game designer extraordinaire, will show you how to do everything from building a game map to creating animations and debugging the end product. Take a peek...
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