GameMaker Game Programming with GML

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, General Computing
Cover of the book GameMaker Game Programming with GML by Matthew DeLucas, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Matthew DeLucas ISBN: 9781783559459
Publisher: Packt Publishing Publication: April 25, 2014
Imprint: Packt Publishing Language: English
Author: Matthew DeLucas
ISBN: 9781783559459
Publisher: Packt Publishing
Publication: April 25, 2014
Imprint: Packt Publishing
Language: English
A step-by-step approach to build your knowledge, starting from a simple "hello world" to discovering arrays, classes, and so on. Each learning point is explained in a practical way, carrying out tasks within the GameMaker development environment. If you are a GameMaker Studio developer who has little experience with writing scripts and want to expand that skill set, this is the book for you. It is assumed that you can already navigate GameMaker Studio to some degree. This book will primarily focus on scripting and the integration of scripts to aid in the production of a game and not actual game design. It is highly recommended that you have access to (or the ability to) create visual and audio assets for the examples presented.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
A step-by-step approach to build your knowledge, starting from a simple "hello world" to discovering arrays, classes, and so on. Each learning point is explained in a practical way, carrying out tasks within the GameMaker development environment. If you are a GameMaker Studio developer who has little experience with writing scripts and want to expand that skill set, this is the book for you. It is assumed that you can already navigate GameMaker Studio to some degree. This book will primarily focus on scripting and the integration of scripts to aid in the production of a game and not actual game design. It is highly recommended that you have access to (or the ability to) create visual and audio assets for the examples presented.

More books from Packt Publishing

Cover of the book C++ Game Development By Example by Matthew DeLucas
Cover of the book Dart: Scalable Application Development by Matthew DeLucas
Cover of the book Ethereum Smart Contract Development by Matthew DeLucas
Cover of the book Instant Ember.JS Application Development: How-to by Matthew DeLucas
Cover of the book Activiti 5.x Business Process Management Beginner's Guide by Matthew DeLucas
Cover of the book WiX Cookbook by Matthew DeLucas
Cover of the book ASP.NET Core 2 and Angular 5 by Matthew DeLucas
Cover of the book OpenCV 2 Computer Vision Application Programming Cookbook by Matthew DeLucas
Cover of the book Elgg 1.8 Social Networking by Matthew DeLucas
Cover of the book Pandas Cookbook by Matthew DeLucas
Cover of the book Plone 3 Intranets by Matthew DeLucas
Cover of the book Procedural Content Generation for Unity Game Development by Matthew DeLucas
Cover of the book Instant Rainmeter Desktop Customization Tool How-to by Matthew DeLucas
Cover of the book Clojure for Java Developers by Matthew DeLucas
Cover of the book CMake Cookbook by Matthew DeLucas
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy