Agile Game Development with Scrum

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Programming, Software Development
Cover of the book Agile Game Development with Scrum by Clinton Keith, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Clinton Keith ISBN: 9780321670281
Publisher: Pearson Education Publication: May 23, 2010
Imprint: Addison-Wesley Professional Language: English
Author: Clinton Keith
ISBN: 9780321670281
Publisher: Pearson Education
Publication: May 23, 2010
Imprint: Addison-Wesley Professional
Language: English

Deliver Better Games Faster, On Budget—And Make Game Development Fun Again!

Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development.

Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time.

You’ll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers—and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions—all based firmly in reality and hard-won experience.

Coverage includes

  • Understanding Scrum’s goals, roles, and practices in the context of game development
  • Communicating and planning your game’s vision, features, and progress
  • Using iterative techniques to put your game into a playable state every two to four weeks— even daily
  • Helping all team participants succeed in their roles
  • Restoring stability and predictability to the development process
  • Managing ambiguous requirements in a fluid marketplace
  • Scaling Scrum to large, geographically distributed development teams
  • Getting started: overcoming inertia and integrating Scrum into your studio’s current processes

Increasingly, game developers and managers are recognizing that things can’t go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that—and brings the profitability, creativity, and fun back to game development.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Deliver Better Games Faster, On Budget—And Make Game Development Fun Again!

Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development.

Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time.

You’ll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers—and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions—all based firmly in reality and hard-won experience.

Coverage includes

Increasingly, game developers and managers are recognizing that things can’t go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that—and brings the profitability, creativity, and fun back to game development.

More books from Pearson Education

Cover of the book My Social Media for Seniors by Clinton Keith
Cover of the book Getting Started with Macaw by Clinton Keith
Cover of the book NCLEX-RN Exam Prep by Clinton Keith
Cover of the book Trading Option Collars by Clinton Keith
Cover of the book Metal Programming Guide by Clinton Keith
Cover of the book The Moment It Clicks: Photography secrets from one of the world's top shooters by Clinton Keith
Cover of the book Setting Aside Myths About Leveraged ETFs by Clinton Keith
Cover of the book The Truth About Computer Scams by Clinton Keith
Cover of the book Algorithms by Clinton Keith
Cover of the book Talent is Not Enough by Clinton Keith
Cover of the book Start Here! Learn Microsoft Visual C# 2010 by Clinton Keith
Cover of the book Brilliant Meetings by Clinton Keith
Cover of the book Your Brand Is Not Your Logo by Clinton Keith
Cover of the book Toyota China by Clinton Keith
Cover of the book IBM Rational Unified Process Reference and Certification Guide: Solution Designer (RUP) by Clinton Keith
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy