Game category: 1129 books

Cover of jQuery Game Development Essentials
by Selim Arsever
Language: English
Release Date: April 25, 2013

Written as a concise yet practical guide with an explicit focus on utilizing jQuery for game development, you'll learn how to create stunning games that look great - without the hassle of learning about a complex game engine in the process. Knowledge of JavaScript and jQuery as well as basic experience...
Cover of Game Theory Solutions for the Internet of Things

Game Theory Solutions for the Internet of Things

Emerging Research and Opportunities

by Sungwook Kim
Language: English
Release Date: January 6, 2017

There is an enhanced level of connectivity available in modern society through the increased usage of various technological devices. Such developments have led to the integration of smart objects into the Internet of Things (IoT), an emerging paradigm in the digital age. Game Theory Solutions for the...
Cover of Libgdx Cross-platform Game Development Cookbook
by David Saltares Márquez, Alberto Cejas Sánchez
Language: English
Release Date: October 29, 2014

If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you. To take full...
Cover of The Essential Guide to Game Audio

The Essential Guide to Game Audio

The Theory and Practice of Sound for Games

by Steve Horowitz, Scott R. Looney
Language: English
Release Date: March 5, 2014

The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can...
Cover of Learning Game Physics with Bullet Physics and OpenGL
by Chris Dickinson
Language: English
Release Date: October 25, 2013

A comprehensive set of straight-forward, easy-to-follow tutorials in OpenGL and Bullet Physics that will teach you how modern game physics and 3D graphics work.If you're a beginner or intermediate programmer with a basic understanding of 3D mathematics, and you want a stronger foundation in 3D graphics...
Cover of Mastering UDK Game Development
by John P. Doran
Language: English
Release Date: March 20, 2013

Written as a series of engaging and practical projects, this essential guide will help you take your skills to the next level and become a game development hotshot. If you would like to truly unlock the potential of the Unreal Development Kit or are interested in using Scaleform for your own personal...
Cover of GameMaker Game Programming with GML
by Matthew DeLucas
Language: English
Release Date: April 25, 2014

A step-by-step approach to build your knowledge, starting from a simple "hello world" to discovering arrays, classes, and so on. Each learning point is explained in a practical way, carrying out tasks within the GameMaker development environment. If you are a GameMaker Studio developer who has little...
Cover of A Parent's Guide to Minecraft
by Rachel Henderson
Language: English
Release Date: May 5, 2014

There is an increasing amount of children that natter on about Minecraft all of the time. It can be something that parents feels alienates them from their children, because unless they actually play the game themselves, which most do not, they will have no idea what they are talking about. Chattering...
Cover of Gideros Mobile Game Development
by Arturs Sosins
Language: English
Release Date: November 13, 2013

This book is a detailed guide to create and deploy mobile games on multiple mobile platforms with an emphasis on practical examples that help you learn how to make your own games quickly and efficiently. This book is for developers who are new to mobile game development or who have tried the native development...
Cover of Kodu for Kids

Kodu for Kids

The Official Guide to Creating Your Own Video Games

by James Floyd Kelly
Language: English
Release Date: April 24, 2013

DESIGN, BUILD, CREATE, AND SHARE YOUR GAME WITH THE WORLD!Ever wanted to create your own video game? With Microsoft’s Kodu, you can.  It’s fun! And while you’re having fun, you’ll learn incredible problem-solving,  programming, and game design skills as well. Kodu is a simple visual language...
Cover of Building iOS 5 Games

Building iOS 5 Games

Develop and Design

by James Sugrue
Language: English
Release Date: December 6, 2011

Mobile-app development, and mobile-game-app development in particular, is attracting developers with the promise of a large and growing user base and ginormous unit sales. For example, over during the Christmas holiday, Tapulous reported iOS users were downloading the newest version of Tap Tap Revenge...
Cover of Critical Gaming: Interactive History and Virtual Heritage
by Erik Champion
Language: English
Release Date: March 9, 2016

This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging...
Cover of Postmortems

Postmortems

Selected Essays Volume One

by Raph Koster
Language: English
Release Date: June 26, 2018

Few game designers have shared as many lessons learned as Raph Koster. In a quarter-century of writings and talks, he has offered up game design lessons, online community theories, and candid self-evaluation. This first volume of a three-book set of selected essays collects previously written...
Cover of Fundamentals of Shooter Game Design
by Ernest Adams
Language: English
Release Date: December 17, 2014

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the shooter games genre. This focused guides gives you exactly what you need. It walks you through the process of designing for...
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