VR, Simulations and Serious Games for Education

Nonfiction, Computers, Advanced Computing, Artificial Intelligence, Reference & Language, Education & Teaching, Teaching, Computers & Technology, General Computing
Big bigCover of VR, Simulations and Serious Games for Education

More books from Springer Singapore

bigCover of the book Biotechnology and Biochemical Engineering by
bigCover of the book Flexonics for Manufacturing and Robotics by
bigCover of the book Plant Adaptation Strategies in Changing Environment by
bigCover of the book Quality of Teacher Education and Learning by
bigCover of the book Biodemography of Fertility in Japan by
bigCover of the book Data, Engineering and Applications by
bigCover of the book Facing China as a New Global Superpower by
bigCover of the book Ecophysiology, Abiotic Stress Responses and Utilization of Halophytes by
bigCover of the book Microeconomic Theory by
bigCover of the book Detox Fashion by
bigCover of the book Plant-Microbe Interactions in Agro-Ecological Perspectives by
bigCover of the book Strategies for Building Resilience against Climate and Ecosystem Changes in Sub-Saharan Africa by
bigCover of the book Knowledge Management for School Education by
bigCover of the book Genre Changes and Privileged Pedagogic Identity in Teaching Contest Discourse by
bigCover of the book Evolutionary Approach to Machine Learning and Deep Neural Networks by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy