VR, Simulations and Serious Games for Education

Nonfiction, Computers, Advanced Computing, Artificial Intelligence, Reference & Language, Education & Teaching, Teaching, Computers & Technology, General Computing
Big bigCover of VR, Simulations and Serious Games for Education

More books from Springer Singapore

bigCover of the book Design and Control of Swarm Dynamics by
bigCover of the book Essential Knowledge for Transistor-Level LSI Circuit Design by
bigCover of the book Maintenance Time and the Industry Development of Patents by
bigCover of the book The Roles of Law and Politics in China's Development by
bigCover of the book Multi-hop Routing in Wireless Sensor Networks by
bigCover of the book Pharmacokinetic and Pharmacodynamic Drug Interactions Associated with Antiretroviral Drugs by
bigCover of the book CEO School by
bigCover of the book Plasmonic Organic Solar Cells by
bigCover of the book Finance & Economics Readings by
bigCover of the book Natural Disasters, When Will They Reach Me? by
bigCover of the book Unlikely Partners? by
bigCover of the book Islamic Perspectives on Science and Technology by
bigCover of the book Mitigation of Negative Impedance Instabilities in DC Distribution Systems by
bigCover of the book Fostering Critical Thinking Through Collaborative Group Work by
bigCover of the book Perspectives on Economic Development and Policy in India by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy