Your First Videogame: All You Need For Your Game Development Debut!

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Health & Well Being, Self Help, Self Improvement, Motivational
Cover of the book Your First Videogame: All You Need For Your Game Development Debut! by Danilo Galbraith, Danilo Galbraith
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Author: Danilo Galbraith ISBN: 9781311519207
Publisher: Danilo Galbraith Publication: June 11, 2015
Imprint: Smashwords Edition Language: English
Author: Danilo Galbraith
ISBN: 9781311519207
Publisher: Danilo Galbraith
Publication: June 11, 2015
Imprint: Smashwords Edition
Language: English

This guide will help you to create a game, describing a number of specific factors as well as the psychological and organizational elements required to produce a small 2D game. It will also furnish you plenty with practical advices and references.
The focus of this ebook is about gathering in one place all the issues you need to consider during the process of game creation. It is especially addressed to the complete neophyte: not only someone who hasn’t created a game yet but also someone who hasn’t written a single line of programming code.
Even if you're not interested in the game development subject, this guide could be a fun and formative exercise.

Chapter's list:
1. Purpose: why we create videogames (introduction);
2. Visualize results: audio and video;
3. Visualize results: programming;
4. Visualize results: IDE, frameworks, development tools;
5. Brainstorming;
6. Organization;
7. Principles.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This guide will help you to create a game, describing a number of specific factors as well as the psychological and organizational elements required to produce a small 2D game. It will also furnish you plenty with practical advices and references.
The focus of this ebook is about gathering in one place all the issues you need to consider during the process of game creation. It is especially addressed to the complete neophyte: not only someone who hasn’t created a game yet but also someone who hasn’t written a single line of programming code.
Even if you're not interested in the game development subject, this guide could be a fun and formative exercise.

Chapter's list:
1. Purpose: why we create videogames (introduction);
2. Visualize results: audio and video;
3. Visualize results: programming;
4. Visualize results: IDE, frameworks, development tools;
5. Brainstorming;
6. Organization;
7. Principles.

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