What Video Games Have to Teach Us About Learning and Literacy. Second Edition

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Educational Theory, Educational Reform, Computers
Cover of the book What Video Games Have to Teach Us About Learning and Literacy. Second Edition by James Paul Gee, St. Martin's Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: James Paul Gee ISBN: 9781466886421
Publisher: St. Martin's Press Publication: December 2, 2014
Imprint: St. Martin's Press Language: English
Author: James Paul Gee
ISBN: 9781466886421
Publisher: St. Martin's Press
Publication: December 2, 2014
Imprint: St. Martin's Press
Language: English

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

More books from St. Martin's Press

Cover of the book Obsidian Flame by James Paul Gee
Cover of the book How to Climb Mt. Blanc in a Skirt by James Paul Gee
Cover of the book Body Slam: The Jesse Ventura Story by James Paul Gee
Cover of the book Stalked by James Paul Gee
Cover of the book Un-Nappily in Love by James Paul Gee
Cover of the book Who We Be by James Paul Gee
Cover of the book Brooks: The Biography of Brooks Robinson by James Paul Gee
Cover of the book The Boric Acid Murder by James Paul Gee
Cover of the book Eat What You Kill by James Paul Gee
Cover of the book Requiem for a Realtor by James Paul Gee
Cover of the book We Were Killers Once by James Paul Gee
Cover of the book The Ernesto "Che" Guevara School for Wayward Girls by James Paul Gee
Cover of the book The King's Grave by James Paul Gee
Cover of the book When the Night Whispers by James Paul Gee
Cover of the book Pacific Glory by James Paul Gee
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy