Virtual Sociocultural Convergence

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, General Computing
Cover of the book Virtual Sociocultural Convergence by William Sims Bainbridge, Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: William Sims Bainbridge ISBN: 9783319330204
Publisher: Springer International Publishing Publication: July 6, 2016
Imprint: Springer Language: English
Author: William Sims Bainbridge
ISBN: 9783319330204
Publisher: Springer International Publishing
Publication: July 6, 2016
Imprint: Springer
Language: English

This book explores the remarkable sociocultural convergence in multiplayer online games and other virtual worlds, through the unification of computer science, social science, and the humanities.  The emergence of online media provides not only new methods for collecting social science data, but also contexts for developing theory and conducting education in the arts as well as technology.  Notably, role-playing games and virtual worlds naturally demonstrate many classical concepts about human behaviour, in ways that encourage innovative thinking.  The inspiration derives from the internationally shared values developed in a fifteen-year series of conferences on science and technology convergence.

The primary methodology is focused on sending avatars, representing classical social theorists or schools of thought, into online gameworlds that harmonize with, or challenge, their fundamental ideas, including technological determinism, urban sociology, group formation, freedom versus control, class stratification, linguistic variation, functional equivalence across cultures, behavioural psychology, civilization collapse, and ethnic pluralism.

Researchers and students in the social and behavioural sciences will benefit from the many diverse examples of how both qualitative and quantitative science of culture and society can be performed in online communities of many kinds, even as artists and gamers learn styles and skills they may apply in their own work and play.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book explores the remarkable sociocultural convergence in multiplayer online games and other virtual worlds, through the unification of computer science, social science, and the humanities.  The emergence of online media provides not only new methods for collecting social science data, but also contexts for developing theory and conducting education in the arts as well as technology.  Notably, role-playing games and virtual worlds naturally demonstrate many classical concepts about human behaviour, in ways that encourage innovative thinking.  The inspiration derives from the internationally shared values developed in a fifteen-year series of conferences on science and technology convergence.

The primary methodology is focused on sending avatars, representing classical social theorists or schools of thought, into online gameworlds that harmonize with, or challenge, their fundamental ideas, including technological determinism, urban sociology, group formation, freedom versus control, class stratification, linguistic variation, functional equivalence across cultures, behavioural psychology, civilization collapse, and ethnic pluralism.

Researchers and students in the social and behavioural sciences will benefit from the many diverse examples of how both qualitative and quantitative science of culture and society can be performed in online communities of many kinds, even as artists and gamers learn styles and skills they may apply in their own work and play.

More books from Springer International Publishing

Cover of the book Crisis Management for Software Development and Knowledge Transfer by William Sims Bainbridge
Cover of the book Long-term Research Challenges in Wind Energy - A Research Agenda by the European Academy of Wind Energy by William Sims Bainbridge
Cover of the book Near Net Shape Manufacturing Processes by William Sims Bainbridge
Cover of the book Political Ecology, Food Regimes, and Food Sovereignty by William Sims Bainbridge
Cover of the book Numerical Mathematics and Advanced Applications ENUMATH 2015 by William Sims Bainbridge
Cover of the book Cognitive Biases in Visualizations by William Sims Bainbridge
Cover of the book Schooling for Sustainable Development in Europe by William Sims Bainbridge
Cover of the book Sensors and Microsystems by William Sims Bainbridge
Cover of the book Food Security Governance in the Arctic-Barents Region by William Sims Bainbridge
Cover of the book Computational Methods and Clinical Applications in Musculoskeletal Imaging by William Sims Bainbridge
Cover of the book Robotics Research by William Sims Bainbridge
Cover of the book Application of Microalgae in Wastewater Treatment by William Sims Bainbridge
Cover of the book Crohn's Disease by William Sims Bainbridge
Cover of the book Small Molecules in Hematology by William Sims Bainbridge
Cover of the book Network Data Analytics by William Sims Bainbridge
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy