Virtual, Augmented Reality and Serious Games for Healthcare 1

Nonfiction, Computers, Advanced Computing, Artificial Intelligence, Science & Nature, Technology, Engineering, General Computing
Cover of the book Virtual, Augmented Reality and Serious Games for Healthcare 1 by , Springer Berlin Heidelberg
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783642548161
Publisher: Springer Berlin Heidelberg Publication: April 25, 2014
Imprint: Springer Language: English
Author:
ISBN: 9783642548161
Publisher: Springer Berlin Heidelberg
Publication: April 25, 2014
Imprint: Springer
Language: English

There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications.

This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration.

This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications.

This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration.

This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.

More books from Springer Berlin Heidelberg

Cover of the book Ambulatory Impedance Cardiography by
Cover of the book Renormalization Group and Fixed Points by
Cover of the book Im Fokus: Neurowissen by
Cover of the book Lung Cancer by
Cover of the book Allgemeine Psychologie by
Cover of the book Control Theory for Engineers by
Cover of the book Warum Piloten glückliche(re) Menschen sind ... by
Cover of the book Therapeutic Exercises in Functional Kinetics by
Cover of the book Software Technologies by
Cover of the book Essentials of Chemical Education by
Cover of the book Experimental and Clinical Neuropathology by
Cover of the book So einfach ist Mathematik - Zwölf Herausforderungen im ersten Semester by
Cover of the book Medical Manpower in the European Community by
Cover of the book Dysphagia by
Cover of the book Sexuell übertragbare Erkrankungen by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy