Utopic Dreams and Apocalyptic Fantasies

Critical Approaches to Researching Video Game Play

Nonfiction, Health & Well Being, Psychology, Social Psychology, Interpersonal Relations, Social & Cultural Studies, Social Science, Sociology
Cover of the book Utopic Dreams and Apocalyptic Fantasies by Rebecca Carlson, Samuel Coavoux, Jonathan Corlis, Nicolas Ducheneaut, Nick Dyer-Witheford, Thomas S. Henricks, William H. Kelly, Paul R. Ketchum, Lauren Langman, Ken McAllister, Alanna R. Miller, Derek Noon, B Mitch Peck, Judd Ruggill, J. Talmadge Wright, Lexington Books
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Author: Rebecca Carlson, Samuel Coavoux, Jonathan Corlis, Nicolas Ducheneaut, Nick Dyer-Witheford, Thomas S. Henricks, William H. Kelly, Paul R. Ketchum, Lauren Langman, Ken McAllister, Alanna R. Miller, Derek Noon, B Mitch Peck, Judd Ruggill, J. Talmadge Wright ISBN: 9780739147023
Publisher: Lexington Books Publication: September 25, 2010
Imprint: Lexington Books Language: English
Author: Rebecca Carlson, Samuel Coavoux, Jonathan Corlis, Nicolas Ducheneaut, Nick Dyer-Witheford, Thomas S. Henricks, William H. Kelly, Paul R. Ketchum, Lauren Langman, Ken McAllister, Alanna R. Miller, Derek Noon, B Mitch Peck, Judd Ruggill, J. Talmadge Wright
ISBN: 9780739147023
Publisher: Lexington Books
Publication: September 25, 2010
Imprint: Lexington Books
Language: English

Few books have attempted to contextualize the importance of video game play with a critical social, cultural and political perspective that raises the question of the significance of work, pleasure, fantasy and play in the modern world. The study of why video game play is 'fun' has often been relegated to psychology, or the disciplines of cultural anthropology, literary and media studies, communications and other assorted humanistic and social science disciplines. In Utopic Dreams and Apocalyptic Fantasies, Talmadge Wright, David Embrick and Andras Lukacs invites us to move further and consider questions on appropriate methods of researching games, understanding the carnival quality of modern life, the role of marketing in altering game narratives, and the role of fantasy and desire in modern video game play. Embracing an approach that combines a cultural and/or critical studies approach with a sociological understanding of this new media moves the debate beyond simple media effects, moral panics, and industry boosterism to one of asking critical questions, what does modern video game play 'mean,' what questions should we be asking, and what can sociological research contribute to answering these questions. This collection includes works which use textual analysis, audience based research, symbolic interactionism, as well as political economic and psychoanalytic perspectives to illuminate areas of inquiry that preserves the pleasure of modern play while asking tough questions about what such pleasure means in a world divided by political, economic, cultural and social inequalities.

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Few books have attempted to contextualize the importance of video game play with a critical social, cultural and political perspective that raises the question of the significance of work, pleasure, fantasy and play in the modern world. The study of why video game play is 'fun' has often been relegated to psychology, or the disciplines of cultural anthropology, literary and media studies, communications and other assorted humanistic and social science disciplines. In Utopic Dreams and Apocalyptic Fantasies, Talmadge Wright, David Embrick and Andras Lukacs invites us to move further and consider questions on appropriate methods of researching games, understanding the carnival quality of modern life, the role of marketing in altering game narratives, and the role of fantasy and desire in modern video game play. Embracing an approach that combines a cultural and/or critical studies approach with a sociological understanding of this new media moves the debate beyond simple media effects, moral panics, and industry boosterism to one of asking critical questions, what does modern video game play 'mean,' what questions should we be asking, and what can sociological research contribute to answering these questions. This collection includes works which use textual analysis, audience based research, symbolic interactionism, as well as political economic and psychoanalytic perspectives to illuminate areas of inquiry that preserves the pleasure of modern play while asking tough questions about what such pleasure means in a world divided by political, economic, cultural and social inequalities.

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