Using Digital Games as Assessment and Instruction Tools

Nonfiction, Reference & Language, Education & Teaching
Cover of the book Using Digital Games as Assessment and Instruction Tools by Ryan L. Schaaf, Solution Tree Press
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Author: Ryan L. Schaaf ISBN: 9781936764525
Publisher: Solution Tree Press Publication: May 11, 2015
Imprint: Solution Tree Press Language: English
Author: Ryan L. Schaaf
ISBN: 9781936764525
Publisher: Solution Tree Press
Publication: May 11, 2015
Imprint: Solution Tree Press
Language: English
Combine hard work and deep fun in classrooms with digital game–based learning. Students of the always-on generation gain information through different tools and learn differently than generations before them. Discover how to incorporate digital games and use them to craft engaging, academically applicable classroom activities that address content standards and revitalize learning for both teachers and students.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Combine hard work and deep fun in classrooms with digital game–based learning. Students of the always-on generation gain information through different tools and learn differently than generations before them. Discover how to incorporate digital games and use them to craft engaging, academically applicable classroom activities that address content standards and revitalize learning for both teachers and students.

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