Unreal Engine Physics Essentials

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Application Software, Business Software, Programming
Cover of the book Unreal Engine Physics Essentials by Katax Emperore, Devin Sherry, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Katax Emperore, Devin Sherry ISBN: 9781784398231
Publisher: Packt Publishing Publication: September 28, 2015
Imprint: Packt Publishing Language: English
Author: Katax Emperore, Devin Sherry
ISBN: 9781784398231
Publisher: Packt Publishing
Publication: September 28, 2015
Imprint: Packt Publishing
Language: English

Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4

About This Book

  • Use the Physics Asset Tool within Unreal Engine 4 to develop game physics objects for your game world
  • Explore the Collision mechanics within Unreal Engine 4 to create advanced, real-world physics
  • A step-by-step guide to implementing the Physics concepts involved in Unreal Engine 4 to create a working Vehicle Blueprint

Who This Book Is For

This book is intended for beginner to intermediate users of Epic Games' Unreal Engine 4 who want to learn more about how to implement physics within their game-world.

No matter what your knowledge base of Unreal Engine 4 is, this book contains valuable information on blueprint scripting, collision generation, materials, and the Physical Asset Tool (PhAT) for all users to create better games.

What You Will Learn

  • Get to know basic to intermediate topics in mathematics and physics
  • Create assets using the Physics Asset Tool (PhAT) in Unreal Engine 4
  • Develop Collision Hulls, which are necessary to take advantage of Unreal Engine 4’s physics and collision events
  • Use constraints to create advanced physics-based assets for your game-world
  • Working knowledge of physics bodies, physics damping, and friction within Unreal Engine 4
  • Develop physical materials to recreate real-world friction for substances such as glass and ice
  • Create a working vehicle blueprint from scratch using assets provided by Unreal Engine 4
  • Gain knowledge about implementing advanced physics in Unreal Engine 4 using C++ programming

In Detail

Unreal Engine 4 is one of the leading game development tools used by both AAA and independent developers alike to create breathe-taking games. One of the key features of this tool is the use of Physics to create a believable game-world for players to explore.

This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4.

Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world.

Next, dive into Unreal Engine 4’s collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics.

Style and approach

An easy-to-follow reference text filled with working examples of physics within Unreal Engine 4. Each topic is broken down to easily explain how to implement physics and physical objects in your game-world using the tools provided by Epic Games Unreal Engine 4.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4

About This Book

Who This Book Is For

This book is intended for beginner to intermediate users of Epic Games' Unreal Engine 4 who want to learn more about how to implement physics within their game-world.

No matter what your knowledge base of Unreal Engine 4 is, this book contains valuable information on blueprint scripting, collision generation, materials, and the Physical Asset Tool (PhAT) for all users to create better games.

What You Will Learn

In Detail

Unreal Engine 4 is one of the leading game development tools used by both AAA and independent developers alike to create breathe-taking games. One of the key features of this tool is the use of Physics to create a believable game-world for players to explore.

This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4.

Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world.

Next, dive into Unreal Engine 4’s collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics.

Style and approach

An easy-to-follow reference text filled with working examples of physics within Unreal Engine 4. Each topic is broken down to easily explain how to implement physics and physical objects in your game-world using the tools provided by Epic Games Unreal Engine 4.

More books from Packt Publishing

Cover of the book Learn OpenCV 4 by Building Projects by Katax Emperore, Devin Sherry
Cover of the book Architecting Angular Applications with Redux, RxJS, and NgRx by Katax Emperore, Devin Sherry
Cover of the book BeagleBone Home Automation Blueprints by Katax Emperore, Devin Sherry
Cover of the book Learning Elastic Stack 6.0 by Katax Emperore, Devin Sherry
Cover of the book JIRA 6.x Administration Cookbook by Katax Emperore, Devin Sherry
Cover of the book Getting Started with WebRTC by Katax Emperore, Devin Sherry
Cover of the book C Programming Cookbook by Katax Emperore, Devin Sherry
Cover of the book Building Dynamics CRM 2015 Dashboards with Power BI by Katax Emperore, Devin Sherry
Cover of the book Pentaho 3.2 Data Integration: Beginner's Guide by Katax Emperore, Devin Sherry
Cover of the book Hands-On Application Penetration Testing with Burp Suite by Katax Emperore, Devin Sherry
Cover of the book WordPress 3 Cookbook by Katax Emperore, Devin Sherry
Cover of the book Unity Game Development Scripting by Katax Emperore, Devin Sherry
Cover of the book Migrating to Drupal 7 by Katax Emperore, Devin Sherry
Cover of the book Arduino Android Blueprints by Katax Emperore, Devin Sherry
Cover of the book Neural Network Programming with Java by Katax Emperore, Devin Sherry
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy