Unreal Engine 4 AI Programming Essentials

Nonfiction, Computers, Advanced Computing, Artificial Intelligence, Entertainment & Games, Game Programming - Graphics, Application Software, Computer Graphics
Cover of the book Unreal Engine 4 AI Programming Essentials by Peter L. Newton, Jie Feng, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Peter L. Newton, Jie Feng ISBN: 9781784396558
Publisher: Packt Publishing Publication: March 18, 2016
Imprint: Packt Publishing Language: English
Author: Peter L. Newton, Jie Feng
ISBN: 9781784396558
Publisher: Packt Publishing
Publication: March 18, 2016
Imprint: Packt Publishing
Language: English

Create responsive and intelligent game AI using Blueprints in Unreal Engine 4

About This Book

  • Understand and apply your Game AI better through various projects such as adding randomness and probability, and introducing movement
  • Configure and debug Game AI logic using multiple methodologies
  • Bridge the gap between your knowledge and Game AI in Unreal Engine 4

Who This Book Is For

This book is for programmers and artists who want to expand their knowledge of Game AI in relation to Unreal Engine 4. You are recommended to have some experience of exploring Unreal Engine 4 prior to this book because we jump straight into Game AI.

What You Will Learn

  • Understand the fundamental components of Game AI within Unreal Engine 4
  • Skillfully introduce Game AI within Unreal Engine 4
  • Configure, customize, and assign Navigation and AI components to your pawn
  • Create, debug, and analyze Game AI behavior
  • Design responsive Game AI using the Behavior Tree methodology
  • Create smart objects designed to interact with AI
  • Utilize advanced AI features within your project to maximize the user experience

In Detail

Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. This book will show you how to apply artificial intelligence (AI) techniques to your Unreal project using blueprints as your scripting language. You will start with an introduction to AI, and learn how it is applied to gaming. Then you'll jump right in and create a simple AI bot and apply basic behaviors to allow it to move randomly. As you progress, you'll find out how to implement randomness and probability traits. Using NavMesh, you will impart navigation components such as character movement, MoveTo nodes, settings, and world objects, and implement Behavior Trees. At the end of the book, you will troubleshoot any issues that might crop up while building the game.

Style and approach

This easy-to-follow project-based guide throws you directly into the excitement of Game AI in an approachable and comprehensive manner.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Create responsive and intelligent game AI using Blueprints in Unreal Engine 4

About This Book

Who This Book Is For

This book is for programmers and artists who want to expand their knowledge of Game AI in relation to Unreal Engine 4. You are recommended to have some experience of exploring Unreal Engine 4 prior to this book because we jump straight into Game AI.

What You Will Learn

In Detail

Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. This book will show you how to apply artificial intelligence (AI) techniques to your Unreal project using blueprints as your scripting language. You will start with an introduction to AI, and learn how it is applied to gaming. Then you'll jump right in and create a simple AI bot and apply basic behaviors to allow it to move randomly. As you progress, you'll find out how to implement randomness and probability traits. Using NavMesh, you will impart navigation components such as character movement, MoveTo nodes, settings, and world objects, and implement Behavior Trees. At the end of the book, you will troubleshoot any issues that might crop up while building the game.

Style and approach

This easy-to-follow project-based guide throws you directly into the excitement of Game AI in an approachable and comprehensive manner.

More books from Packt Publishing

Cover of the book Learning Search-driven Application Development with SharePoint 2013 by Peter L. Newton, Jie Feng
Cover of the book Learning Cython Programming - Second Edition by Peter L. Newton, Jie Feng
Cover of the book Gideros Mobile Game Development by Peter L. Newton, Jie Feng
Cover of the book Python: Real World Machine Learning by Peter L. Newton, Jie Feng
Cover of the book Instant OpenELEC Starter by Peter L. Newton, Jie Feng
Cover of the book jQuery UI Themes Beginner's Guide by Peter L. Newton, Jie Feng
Cover of the book Instant Mercurial Distributed SCM Essentials How-to by Peter L. Newton, Jie Feng
Cover of the book FreePBX 2.5 Powerful Telephony Solutions by Peter L. Newton, Jie Feng
Cover of the book OpenStack Networking Essentials by Peter L. Newton, Jie Feng
Cover of the book Effective Robotics Programming with ROS - Third Edition by Peter L. Newton, Jie Feng
Cover of the book Building Apple Watch Projects by Peter L. Newton, Jie Feng
Cover of the book Mobile Security: How to secure, privatize and recover your devices by Peter L. Newton, Jie Feng
Cover of the book Instant Kendo UI Grid by Peter L. Newton, Jie Feng
Cover of the book Spring 5.0 Projects by Peter L. Newton, Jie Feng
Cover of the book Drupal 7 Fields/CCK Beginner's Guide by Peter L. Newton, Jie Feng
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy