Unity 5.x 2D Game Development Blueprints

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Programming, Programming Languages
Cover of the book Unity 5.x 2D Game Development Blueprints by Abdelrahman Saher, Francesco Sapio, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Abdelrahman Saher, Francesco Sapio ISBN: 9781784396534
Publisher: Packt Publishing Publication: September 30, 2016
Imprint: Packt Publishing Language: English
Author: Abdelrahman Saher, Francesco Sapio
ISBN: 9781784396534
Publisher: Packt Publishing
Publication: September 30, 2016
Imprint: Packt Publishing
Language: English

Explore the features of Unity 5 for 2D game development by building three amazing game projects

About This Book

  • Explore the 2D architecture of Unity 5, and the tools and techniques for developing 2D games
  • Discover how to use Unity's 2D tools, including Sprites, physics, and maps, to create different genres of games
  • Practical tutorial on the intermediate and advanced development concepts in Unity 5 to create three interesting and fully functional games

Who This Book Is For

If you've got the basics of 2D development down, push your skills with the projects in this hands-on guide.Diversify your portfolio and learn the skills needed to build a range of awesome 2D game genres.

What You Will Learn

  • Explore and understand the vital role of sprites in 2D games
  • Move, animate, and integrate sprites into a 2D platform game
  • Set up User Interfaces (UIs) to keep track of the progress through the games
  • Apply 2D Physics to improve gameplay believability
  • Learn the foundation of Level Design and how to quickly create 2D Maps
  • Discover NPC design, event triggers, and AI programming
  • Create an epic strategy game, challenging all the skills acquired in the book

In Detail

Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book.

Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development.

Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming.

Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.

Style and approach

This is a practical and easy-to-follow guide that starts with the basics and gradually delves into the process of creating 2D games. With step-by-step instructions on how to build three games, followed by a detailed explanation of each example, you will understand the concepts not just in theory, but also by applying the knowledge you gain in practice.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Explore the features of Unity 5 for 2D game development by building three amazing game projects

About This Book

Who This Book Is For

If you've got the basics of 2D development down, push your skills with the projects in this hands-on guide.Diversify your portfolio and learn the skills needed to build a range of awesome 2D game genres.

What You Will Learn

In Detail

Flexible, powerful, and full of rich features, Unity 5 is the engine of choice for AAA 2D and 3D game development. With comprehensive support for over 20 different platforms, Unity boasts a host of great new functions for making 2D games. Learn how to leverage these new options into awesome 2D games by building three complete game projects with the Unity game tutorials in this hands-on book.

Get started with a quick overview of the principle concepts and techniques needed for making 2D games with Unity, then dive straight in to practical development.

Build your own version of Super Mario Brothers as you learn how to animate sprites, work with physics, and construct brilliant UIs in order to create a platformer game. Go on a quest to create a RPG game discovering NPC design, event triggers, and AI programming.

Finally, put your skills to the test against a real challenge - designing and constructing a complex strategy game that will draw on and develop all your previously learned skills.

Style and approach

This is a practical and easy-to-follow guide that starts with the basics and gradually delves into the process of creating 2D games. With step-by-step instructions on how to build three games, followed by a detailed explanation of each example, you will understand the concepts not just in theory, but also by applying the knowledge you gain in practice.

More books from Packt Publishing

Cover of the book Getting Started with Oracle SOA B2B Integration: A Hands-On Tutorial by Abdelrahman Saher, Francesco Sapio
Cover of the book Pentaho for Big Data Analytics by Abdelrahman Saher, Francesco Sapio
Cover of the book Building Telephony Systems with OpenSER by Abdelrahman Saher, Francesco Sapio
Cover of the book Linux Shell Scripting Cookbook - Third Edition by Abdelrahman Saher, Francesco Sapio
Cover of the book Instant Node.js Starter by Abdelrahman Saher, Francesco Sapio
Cover of the book Learning Python for Forensics by Abdelrahman Saher, Francesco Sapio
Cover of the book JBoss AS 7 Configuration, Deployment and Administration by Abdelrahman Saher, Francesco Sapio
Cover of the book Mastering RethinkDB by Abdelrahman Saher, Francesco Sapio
Cover of the book Implementing Microsoft Dynamics NAV - Third Edition by Abdelrahman Saher, Francesco Sapio
Cover of the book Tabular Modeling with SQL Server 2016 Analysis Services Cookbook by Abdelrahman Saher, Francesco Sapio
Cover of the book GIMP 2.6 cookbook by Abdelrahman Saher, Francesco Sapio
Cover of the book Scala Test-Driven Development by Abdelrahman Saher, Francesco Sapio
Cover of the book The Complete Guide to DAZ Studio 4 by Abdelrahman Saher, Francesco Sapio
Cover of the book Design Patterns and Best Practices in Java by Abdelrahman Saher, Francesco Sapio
Cover of the book Nagios Core Administration Cookbook - Second Edition by Abdelrahman Saher, Francesco Sapio
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy