Unity 3D Game Development by Example Beginner's Guide

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Application Software, Computer Graphics, Advanced Computing, Information Technology
Cover of the book Unity 3D Game Development by Example Beginner's Guide by Ryan Henson Creighton, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Ryan Henson Creighton ISBN: 9781849690553
Publisher: Packt Publishing Publication: September 24, 2010
Imprint: Packt Publishing Language: English
Author: Ryan Henson Creighton
ISBN: 9781849690553
Publisher: Packt Publishing
Publication: September 24, 2010
Imprint: Packt Publishing
Language: English
The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions that's what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity 3D engine. If you've ever wanted to develop games, but have never felt "smart" enough to deal with complex programming, this book is for you. It's also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions that's what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity 3D engine. If you've ever wanted to develop games, but have never felt "smart" enough to deal with complex programming, this book is for you. It's also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.

More books from Packt Publishing

Cover of the book Modern C++: Efficient and Scalable Application Development by Ryan Henson Creighton
Cover of the book Angular UI Development with PrimeNG by Ryan Henson Creighton
Cover of the book Mastering Kubernetes by Ryan Henson Creighton
Cover of the book Advanced Express Web Application Development by Ryan Henson Creighton
Cover of the book Arduino Electronics Blueprints by Ryan Henson Creighton
Cover of the book Web Application Development with MEAN by Ryan Henson Creighton
Cover of the book Learning BeagleBone Python Programming by Ryan Henson Creighton
Cover of the book Getting Started with Polymer by Ryan Henson Creighton
Cover of the book React 16 Tooling by Ryan Henson Creighton
Cover of the book Mastering Magento by Ryan Henson Creighton
Cover of the book Learning Apache Spark 2 by Ryan Henson Creighton
Cover of the book Programming Drupal 7 Entities by Ryan Henson Creighton
Cover of the book JIRA Development Cookbook - Third Edition by Ryan Henson Creighton
Cover of the book Python Data Visualization Cookbook - Second Edition by Ryan Henson Creighton
Cover of the book GameMaker Game Programming with GML by Ryan Henson Creighton
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy