Transforming Gaming and Computer Simulation Technologies across Industries

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, General Computing
Cover of the book Transforming Gaming and Computer Simulation Technologies across Industries by , IGI Global
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781522518198
Publisher: IGI Global Publication: November 23, 2016
Imprint: Information Science Reference Language: English
Author:
ISBN: 9781522518198
Publisher: IGI Global
Publication: November 23, 2016
Imprint: Information Science Reference
Language: English
In recent years, digital technologies have become more ubiquitous and integrated into everyday life. While once reserved mostly for personal uses, video games and similar innovations are now implemented across a variety of fields. Transforming Gaming and Computer Simulation Technologies across Industries is a pivotal reference source for the latest research on emerging simulation technologies and gaming innovations to enhance industry performance and dependency. Featuring extensive coverage across a range of relevant perspectives and topics, such as user research, player identification, and multi-user virtual environments, this book is ideally designed for engineers, professionals, practitioners, upper-level students, and academics seeking current research on gaming and computer simulation technologies across different industries.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
In recent years, digital technologies have become more ubiquitous and integrated into everyday life. While once reserved mostly for personal uses, video games and similar innovations are now implemented across a variety of fields. Transforming Gaming and Computer Simulation Technologies across Industries is a pivotal reference source for the latest research on emerging simulation technologies and gaming innovations to enhance industry performance and dependency. Featuring extensive coverage across a range of relevant perspectives and topics, such as user research, player identification, and multi-user virtual environments, this book is ideally designed for engineers, professionals, practitioners, upper-level students, and academics seeking current research on gaming and computer simulation technologies across different industries.

More books from IGI Global

Cover of the book Technologies for Inclusive Education by
Cover of the book Industrial and Urban Growth Policies at the Sub-National, National, and Global Levels by
Cover of the book Recent Developments in the Design, Construction, and Evaluation of Digital Libraries by
Cover of the book Analyzing Risk through Probabilistic Modeling in Operations Research by
Cover of the book Global Perspectives on Media Events in Contemporary Society by
Cover of the book The Dark Web by
Cover of the book Global Trends of Modernization in Budgeting and Finance by
Cover of the book Pedagogical Applications and Social Effects of Mobile Technology Integration by
Cover of the book Emerging Issues and Prospects in African E-Government by
Cover of the book Civil and Environmental Engineering by
Cover of the book Centrality Metrics for Complex Network Analysis by
Cover of the book Handbook of Research on Effective Marketing in Contemporary Globalism by
Cover of the book Environmental Issues Surrounding Human Overpopulation by
Cover of the book Implementing New Business Models in For-Profit and Non-Profit Organizations by
Cover of the book International Business by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy