Author: | Frank Tuttle | ISBN: | 1230002100586 |
Publisher: | Sizzling Lizard Press | Publication: | January 17, 2018 |
Imprint: | Language: | English |
Author: | Frank Tuttle |
ISBN: | 1230002100586 |
Publisher: | Sizzling Lizard Press |
Publication: | January 17, 2018 |
Imprint: | |
Language: | English |
Three Mean Streets
Welcome to Rannit, an ancient city awash in magic and mayhem. Wracked by war, but embracing the dubious wonders of steam and iron, Rannit is on the path to renewal – but old magics and older shadows won’t go easily into the light.
Markhat earns his living as a finder. On behalf of his clients, Markhat will find anyone, or anything, for a fee. In Three Mean Streets, his clients include a dead man’s ghost, a mighty Troll warrior seeking his cousin’s mounted head, and the true identity of the corpse allegedly stalking the grounds of a rich widow’s mansion.
Markhat doesn’t believe in ghosts and walking corpses, but for twenty crowns a day, plus expenses, he’ll wade in swinging. With the aid of soothsayer and card-reader Mama Hog, Markhat sets out on three perilous cases, and they share only one thing in common – nothing in Rannit is quite what it seems, and sometimes good and dead isn’t good enough.
Three Mean Streets
Welcome to Rannit, an ancient city awash in magic and mayhem. Wracked by war, but embracing the dubious wonders of steam and iron, Rannit is on the path to renewal – but old magics and older shadows won’t go easily into the light.
Markhat earns his living as a finder. On behalf of his clients, Markhat will find anyone, or anything, for a fee. In Three Mean Streets, his clients include a dead man’s ghost, a mighty Troll warrior seeking his cousin’s mounted head, and the true identity of the corpse allegedly stalking the grounds of a rich widow’s mansion.
Markhat doesn’t believe in ghosts and walking corpses, but for twenty crowns a day, plus expenses, he’ll wade in swinging. With the aid of soothsayer and card-reader Mama Hog, Markhat sets out on three perilous cases, and they share only one thing in common – nothing in Rannit is quite what it seems, and sometimes good and dead isn’t good enough.