The Video Game Theory Reader 2

Nonfiction, Social & Cultural Studies, Social Science
Cover of the book The Video Game Theory Reader 2 by , Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781135895174
Publisher: Taylor and Francis Publication: November 19, 2008
Imprint: Routledge Language: English
Author:
ISBN: 9781135895174
Publisher: Taylor and Francis
Publication: November 19, 2008
Imprint: Routledge
Language: English

The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of video games studies. The contributors are some of the most renowned scholars working on video games today including Henry Jenkins, Jesper Juul, Eric Zimmerman, and Mia Consalvo. While the first volume had a strong focus on early video games, this volume also addresses more contemporary issues such as convergence and MMORPGs. The volume concludes with an appendix of nearly 40 ideas and concepts from a variety of theories and disciplines that have been usefully and insightfully applied to the study of video games.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of video games studies. The contributors are some of the most renowned scholars working on video games today including Henry Jenkins, Jesper Juul, Eric Zimmerman, and Mia Consalvo. While the first volume had a strong focus on early video games, this volume also addresses more contemporary issues such as convergence and MMORPGs. The volume concludes with an appendix of nearly 40 ideas and concepts from a variety of theories and disciplines that have been usefully and insightfully applied to the study of video games.

More books from Taylor and Francis

Cover of the book AQA Religious Ethics for AS and A2 by
Cover of the book Local Ownership in International Peacebuilding by
Cover of the book Transnational Penal Cultures by
Cover of the book Glaciers by
Cover of the book The Skilled Compositor, 1850–1914 by
Cover of the book Children, Media, and American History by
Cover of the book Policing and Media by
Cover of the book The Psychologization of Society by
Cover of the book Contemporary Futures by
Cover of the book Sleep and Ageing by
Cover of the book Abbot Suger of St-Denis by
Cover of the book Heredity by
Cover of the book Utilitarianism and Malthus' Virtue Ethics by
Cover of the book Rehabilitation Engineering by
Cover of the book Realism and Tinsel by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy