The Philosophy of Computer Games

Nonfiction, Computers, Advanced Computing, Engineering, Computer Vision, Religion & Spirituality, Philosophy, Reference
Cover of the book The Philosophy of Computer Games by , Springer Netherlands
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9789400742499
Publisher: Springer Netherlands Publication: July 10, 2012
Imprint: Springer Language: English
Author:
ISBN: 9789400742499
Publisher: Springer Netherlands
Publication: July 10, 2012
Imprint: Springer
Language: English

Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial

importance for understanding the phenomenon of computer games: the nature of gameplay and player experience, the moral evaluability of player and avatar actions, and the reality status of the gaming environment. By doing so, the book aims to establish the philosophy of computer games as an important strand of computer games research, and as a separate field of philosophical inquiry.

The book is required reading for anyone with an academic or professional interest in computer games, and will also be of value to readers curious about the philosophical issues raised by contemporary digital culture.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial

importance for understanding the phenomenon of computer games: the nature of gameplay and player experience, the moral evaluability of player and avatar actions, and the reality status of the gaming environment. By doing so, the book aims to establish the philosophy of computer games as an important strand of computer games research, and as a separate field of philosophical inquiry.

The book is required reading for anyone with an academic or professional interest in computer games, and will also be of value to readers curious about the philosophical issues raised by contemporary digital culture.

More books from Springer Netherlands

Cover of the book State of the Art in Quantitative Coronary Arteriography by
Cover of the book On the Existence of God by
Cover of the book Language Acquisition and the Theory of Parameters by
Cover of the book Drugs Affecting Lipid Metabolism by
Cover of the book Contemporary Philosophical Alternatives and the Crisis of Truth by
Cover of the book Nanoscience Advances in CBRN Agents Detection, Information and Energy Security by
Cover of the book Instrumental Rationality and Moral Philosophy by
Cover of the book Foucault’s Strata and Fields by
Cover of the book From Dedekind to Gödel by
Cover of the book Mandated Science: Science and Scientists in the Making of Standards by
Cover of the book Fields of Battle by
Cover of the book Studies in Inductive Probability and Rational Expectation by
Cover of the book Landscapes and Societies by
Cover of the book Hierarchy and the Definition of Order in the Letters of Pseudo-Dionysius by
Cover of the book Institutions, Emotions, and Group Agents by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy