The Philosophy of Computer Games

Nonfiction, Computers, Advanced Computing, Engineering, Computer Vision, Religion & Spirituality, Philosophy, Reference
Cover of the book The Philosophy of Computer Games by , Springer Netherlands
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9789400742499
Publisher: Springer Netherlands Publication: July 10, 2012
Imprint: Springer Language: English
Author:
ISBN: 9789400742499
Publisher: Springer Netherlands
Publication: July 10, 2012
Imprint: Springer
Language: English

Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial

importance for understanding the phenomenon of computer games: the nature of gameplay and player experience, the moral evaluability of player and avatar actions, and the reality status of the gaming environment. By doing so, the book aims to establish the philosophy of computer games as an important strand of computer games research, and as a separate field of philosophical inquiry.

The book is required reading for anyone with an academic or professional interest in computer games, and will also be of value to readers curious about the philosophical issues raised by contemporary digital culture.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial

importance for understanding the phenomenon of computer games: the nature of gameplay and player experience, the moral evaluability of player and avatar actions, and the reality status of the gaming environment. By doing so, the book aims to establish the philosophy of computer games as an important strand of computer games research, and as a separate field of philosophical inquiry.

The book is required reading for anyone with an academic or professional interest in computer games, and will also be of value to readers curious about the philosophical issues raised by contemporary digital culture.

More books from Springer Netherlands

Cover of the book Philosophy and Life by
Cover of the book New Knowledge in the Biomedical Sciences by
Cover of the book The Well-Being of America's Children by
Cover of the book Disposal of Dangerous Chemicals in Urban Areas and Mega Cities by
Cover of the book Learning Discourse by
Cover of the book World Population Policies by
Cover of the book Flash Floods by
Cover of the book Computational Methods in Earthquake Engineering by
Cover of the book Autonomy, Authority and Moral Responsibility by
Cover of the book Optic Flow and Beyond by
Cover of the book Fifth International Conference of the Legal Profession Monte Carlo (Monaco) July 19–24, 1954 by
Cover of the book Nomic Inference by
Cover of the book Dynamic Semantics by
Cover of the book The Internationalization of the Academy by
Cover of the book The Ganga by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy