The Cinema of Things

Globalization and the Posthuman Object

Nonfiction, Entertainment, Performing Arts, Film, Social & Cultural Studies, Social Science
Cover of the book The Cinema of Things by Elizabeth Ezra, Bloomsbury Publishing
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Author: Elizabeth Ezra ISBN: 9781501328831
Publisher: Bloomsbury Publishing Publication: November 2, 2017
Imprint: Bloomsbury Academic Language: English
Author: Elizabeth Ezra
ISBN: 9781501328831
Publisher: Bloomsbury Publishing
Publication: November 2, 2017
Imprint: Bloomsbury Academic
Language: English

This book explores the border zones between life and non-life as represented in cinema from the end of the nineteenth century, when France led the global film industry, to the first decades of the twenty-first century, when world film markets are dominated by Hollywood. Informed by both the Internet of Things and the Parliament of Things, The Cinema of Things examines cinematic depictions of the ways in which human beings are prosthetically engaged with life beyond the self in the global age: by hyperconsumption; by structures of racial and sexual objectification that reduce people designated as "others†? to objects of fascination, sexual gratification, warfare, or labor; and by information technology that replaces human agency with encoding.

Consumer culture, a key feature of globalization, posits that we must supplement ourselves with commodities without which we would otherwise be incomplete: but these prostheses, rather than enhancing us, end up creating the insufficiencies they were meant to overcome. We are engulfed by objects, to the extent that we ourselves are becoming objectified. At the same time, objects, especially technological objects, are becoming increasingly autonomous, assuming roles that were once the preserve of human agency. We are becoming the objects of globalization, and cinema imaginatively represents this transformation, but it also offers us the possibility of retaining our humanity in the process.

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This book explores the border zones between life and non-life as represented in cinema from the end of the nineteenth century, when France led the global film industry, to the first decades of the twenty-first century, when world film markets are dominated by Hollywood. Informed by both the Internet of Things and the Parliament of Things, The Cinema of Things examines cinematic depictions of the ways in which human beings are prosthetically engaged with life beyond the self in the global age: by hyperconsumption; by structures of racial and sexual objectification that reduce people designated as "others†? to objects of fascination, sexual gratification, warfare, or labor; and by information technology that replaces human agency with encoding.

Consumer culture, a key feature of globalization, posits that we must supplement ourselves with commodities without which we would otherwise be incomplete: but these prostheses, rather than enhancing us, end up creating the insufficiencies they were meant to overcome. We are engulfed by objects, to the extent that we ourselves are becoming objectified. At the same time, objects, especially technological objects, are becoming increasingly autonomous, assuming roles that were once the preserve of human agency. We are becoming the objects of globalization, and cinema imaginatively represents this transformation, but it also offers us the possibility of retaining our humanity in the process.

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