The Art of Failure

An Essay on the Pain of Playing Video Games

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games, General Computing
Cover of the book The Art of Failure by Jesper Juul, The MIT Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Jesper Juul ISBN: 9780262313131
Publisher: The MIT Press Publication: February 22, 2013
Imprint: The MIT Press Language: English
Author: Jesper Juul
ISBN: 9780262313131
Publisher: The MIT Press
Publication: February 22, 2013
Imprint: The MIT Press
Language: English

An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.

We may think of video games as being "fun," but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox.

In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do?

Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it.

The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.

We may think of video games as being "fun," but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox.

In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do?

Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it.

The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.

More books from The MIT Press

Cover of the book Making in America by Jesper Juul
Cover of the book Site Planning by Jesper Juul
Cover of the book What Is Architecture? by Jesper Juul
Cover of the book IT Strategy for Non-IT Managers by Jesper Juul
Cover of the book Decisions, Uncertainty, and the Brain by Jesper Juul
Cover of the book Obfuscation by Jesper Juul
Cover of the book The Power of Resilience by Jesper Juul
Cover of the book Building the Intentional University by Jesper Juul
Cover of the book The Monumental Challenge of Preservation by Jesper Juul
Cover of the book Giving Kids a Fair Chance by Jesper Juul
Cover of the book The Continued Exercise of Reason by Jesper Juul
Cover of the book 3D Printing by Jesper Juul
Cover of the book An Engine, Not a Camera by Jesper Juul
Cover of the book Aluminum Dreams by Jesper Juul
Cover of the book Living Through the End of Nature by Jesper Juul
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy