The Advanced Game Developer's Toolkit

Create Amazing Web-based Games with JavaScript and HTML5

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, General Computing
Cover of the book The Advanced Game Developer's Toolkit by Rex van der Spuy, Apress
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Author: Rex van der Spuy ISBN: 9781484210970
Publisher: Apress Publication: July 4, 2017
Imprint: Apress Language: English
Author: Rex van der Spuy
ISBN: 9781484210970
Publisher: Apress
Publication: July 4, 2017
Imprint: Apress
Language: English

Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design.

You’ll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that you’re comfortable using.

You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web.

*The Advanced Game Developer's Toolkit *is a great next step if you already have some JavaScript game-making- experience, or a great continuation if you've already read Advanced Game Design with HTML5 and JavaScript by the same author.

What You'll Learn

  • Work with advanced tile-based design techniques for puzzle, platform and maze games

  • Use Tiled Editor to build game worlds

  • Build path-finding and AI systems using Line of Sight and A* (A-Star)

  • Make isometric games

  • Manage complexity to build games of any size that scale seamlessly

Who This Book Is For 

Video game developers with some experience who want to learn the essential techniques they need to know to take their skills to the next level and for readers who want to understand and fine-tune every line of code they write, without resorting to quick fixes. 

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design.

You’ll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that you’re comfortable using.

You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web.

*The Advanced Game Developer's Toolkit *is a great next step if you already have some JavaScript game-making- experience, or a great continuation if you've already read Advanced Game Design with HTML5 and JavaScript by the same author.

What You'll Learn

Who This Book Is For 

Video game developers with some experience who want to learn the essential techniques they need to know to take their skills to the next level and for readers who want to understand and fine-tune every line of code they write, without resorting to quick fixes. 

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