Teaching Computational Creativity

Nonfiction, Reference & Language, Education & Teaching, Health & Well Being, Psychology, Social & Cultural Studies, Social Science
Cover of the book Teaching Computational Creativity by , Cambridge University Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781108165167
Publisher: Cambridge University Press Publication: May 2, 2017
Imprint: Cambridge University Press Language: English
Author:
ISBN: 9781108165167
Publisher: Cambridge University Press
Publication: May 2, 2017
Imprint: Cambridge University Press
Language: English

Teaching Computational Creativity examines the new interdisciplinary pedagogies of today's coding-intensive interactive media and design curricula. Students, researchers and faculty will find a comprehensive overview of educational practices pertaining to innovation fields such as digital media, 3D printing, agile development, physical computing, games, dance, collaboration, teacher education and online learning. This volume fills an important gap in the literature on creative computation, as practitioners are rarely challenged to reflect on or share their teaching practices. How do we design effective inter-, multi-, cross- and trans-disciplinary pedagogy and curricula? Brought together here are essays on the pedagogies that produce the so-called 'unicorns' - graduates who can code and create. Here, the intertwining of (what many consider mutually exclusive) artistic sensitivities and computational skills plays an essential role, calling forth a new kind of undergraduate curriculum attuned to the interweaving of skillsets and theoretic knowledge needed to create and innovate with ever-changing technologies.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Teaching Computational Creativity examines the new interdisciplinary pedagogies of today's coding-intensive interactive media and design curricula. Students, researchers and faculty will find a comprehensive overview of educational practices pertaining to innovation fields such as digital media, 3D printing, agile development, physical computing, games, dance, collaboration, teacher education and online learning. This volume fills an important gap in the literature on creative computation, as practitioners are rarely challenged to reflect on or share their teaching practices. How do we design effective inter-, multi-, cross- and trans-disciplinary pedagogy and curricula? Brought together here are essays on the pedagogies that produce the so-called 'unicorns' - graduates who can code and create. Here, the intertwining of (what many consider mutually exclusive) artistic sensitivities and computational skills plays an essential role, calling forth a new kind of undergraduate curriculum attuned to the interweaving of skillsets and theoretic knowledge needed to create and innovate with ever-changing technologies.

More books from Cambridge University Press

Cover of the book Ancestral Fault in Ancient Greece by
Cover of the book The Romantic Overture and Musical Form from Rossini to Wagner by
Cover of the book European Literatures in Britain, 18–15–1832: Romantic Translations by
Cover of the book Interreligious Learning by
Cover of the book The Politics of Liberty in England and Revolutionary America by
Cover of the book Introduction to Biomedical Instrumentation by
Cover of the book A Philosophical Guide to Chance by
Cover of the book Corpus Pragmatics by
Cover of the book Women Modernists and Fascism by
Cover of the book Representational Style in Congress by
Cover of the book A Quietist Jihadi by
Cover of the book Refuge Lost by
Cover of the book German Immigrants, Race, and Citizenship in the Civil War Era by
Cover of the book The Creative Wealth of Nations by
Cover of the book The Social in the Global by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy