STEAM Education

Theory and Practice

Nonfiction, Science & Nature, Science, Other Sciences, Study & Teaching, Reference & Language, Education & Teaching, Teaching, Teaching Methods
Cover of the book STEAM Education by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783030040031
Publisher: Springer International Publishing Publication: January 30, 2019
Imprint: Springer Language: English
Author:
ISBN: 9783030040031
Publisher: Springer International Publishing
Publication: January 30, 2019
Imprint: Springer
Language: English

This book looks at the value of integrating the arts and sciences in the school curriculum. It argues that this will help students further their understanding of analytical concepts through the use of creativity. The authors illustrate how schools can work towards presenting common practices, concepts, and content. Coverage features case studies and lessons learned from classrooms across the United States.

The notion of STEAM (Science, Technology, Engineering, Arts, and Mathematics) is an emerging discipline unique in its desire to provide a well-rounded approach to education. The chapters of this volume examine STEAM in a variety of settings, from kindergarten to higher education. Readers will learn about the practical considerations involved when introducing the arts and creativity into traditionally left brain processes. This includes best practices for creating and sustaining successful STEAM initiatives in any school, college, or university. For instance, one chapter discusses novel approaches to teach writing with the scientific method in order to help students better present their ideas.

The authors also detail how the arts can engage more diverse learners, including students who are not traditionally interested in STEM subjects. They provide three concrete examples of classroom-tested inquiries: designing a prosthetic arm for a child, making a paleontology investigation, and taking a closer look at the arts within roller coaster engineering.  This book is an invaluable resource for teachers and teacher trainers, university faculty, researchers, and school administrators. It will also be of interest to science, mathematics, engineering, computer science, information technology, arts and design and technology teachers.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book looks at the value of integrating the arts and sciences in the school curriculum. It argues that this will help students further their understanding of analytical concepts through the use of creativity. The authors illustrate how schools can work towards presenting common practices, concepts, and content. Coverage features case studies and lessons learned from classrooms across the United States.

The notion of STEAM (Science, Technology, Engineering, Arts, and Mathematics) is an emerging discipline unique in its desire to provide a well-rounded approach to education. The chapters of this volume examine STEAM in a variety of settings, from kindergarten to higher education. Readers will learn about the practical considerations involved when introducing the arts and creativity into traditionally left brain processes. This includes best practices for creating and sustaining successful STEAM initiatives in any school, college, or university. For instance, one chapter discusses novel approaches to teach writing with the scientific method in order to help students better present their ideas.

The authors also detail how the arts can engage more diverse learners, including students who are not traditionally interested in STEM subjects. They provide three concrete examples of classroom-tested inquiries: designing a prosthetic arm for a child, making a paleontology investigation, and taking a closer look at the arts within roller coaster engineering.  This book is an invaluable resource for teachers and teacher trainers, university faculty, researchers, and school administrators. It will also be of interest to science, mathematics, engineering, computer science, information technology, arts and design and technology teachers.

More books from Springer International Publishing

Cover of the book Trace-Based Post-Silicon Validation for VLSI Circuits by
Cover of the book Social Networks and the Economics of Sports by
Cover of the book Primate Hearing and Communication by
Cover of the book Pathways in Crime by
Cover of the book Meta-Philosophical Reflection on Feminist Philosophies of Science by
Cover of the book Biomass Processing over Gold Catalysts by
Cover of the book Statistical Causal Inferences and Their Applications in Public Health Research by
Cover of the book What Does it Mean to be an Empiricist? by
Cover of the book Supply Chain Management and Optimization in Manufacturing by
Cover of the book Advances in Algebraic Quantum Field Theory by
Cover of the book The Pedagogy of English as an International Language by
Cover of the book On the Origin of Autonomy by
Cover of the book Continuous Nowhere Differentiable Functions by
Cover of the book Recovering Overlooked Pragmatists in Communication by
Cover of the book Advances in Soft Computing by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy