Spatial Visualization and Professional Competence

The Development of Proficiency Among Digital Artists

Nonfiction, Computers, Application Software, Computer Graphics, Reference & Language, Education & Teaching, Teaching, Teaching Methods, General Computing
Cover of the book Spatial Visualization and Professional Competence by Andrew Paquette, Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Andrew Paquette ISBN: 9783319912899
Publisher: Springer International Publishing Publication: August 30, 2018
Imprint: Springer Language: English
Author: Andrew Paquette
ISBN: 9783319912899
Publisher: Springer International Publishing
Publication: August 30, 2018
Imprint: Springer
Language: English

The computer graphics (CG) industry is an attractive field for undergraduate students, but employers often find that graduates of CG art programmes are not proficient. The result is that many positions are left vacant, despite large numbers of job applicants. This book investigates how student CG artists develop proficiency. The subject is important to the rapidly growing number of educators in this sector, employers of graduates, and students who intend to develop proficiency for the purpose of obtaining employment. Educators will see why teaching software-oriented knowledge to students does not lead to proficiency, but that the development of problem-solving and visualisation skills do.

This book follows a narrow focus, as students develop proficiency in a cognitively challenging task known as ‘NURBS modelling’. This task was chosen due to an observed relationship between students who succeeded in the task, and students who successfully obtained employment after graduation. In the study this is based on, readers will be shown that knowledge-based explanations for the development of proficiency do not adequately account for proficiency or expertise in this field, where visualisation has been observed to develop suddenly rather than over an extended period of time. This is an unusual but not unique observation. Other studies have shown rapid development of proficiency and expertise in certain professions, such as among telegraph operators, composers and chess players. Based on these observations, the book argues that threshold concepts play a key role in the development of expertise among CG artists.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The computer graphics (CG) industry is an attractive field for undergraduate students, but employers often find that graduates of CG art programmes are not proficient. The result is that many positions are left vacant, despite large numbers of job applicants. This book investigates how student CG artists develop proficiency. The subject is important to the rapidly growing number of educators in this sector, employers of graduates, and students who intend to develop proficiency for the purpose of obtaining employment. Educators will see why teaching software-oriented knowledge to students does not lead to proficiency, but that the development of problem-solving and visualisation skills do.

This book follows a narrow focus, as students develop proficiency in a cognitively challenging task known as ‘NURBS modelling’. This task was chosen due to an observed relationship between students who succeeded in the task, and students who successfully obtained employment after graduation. In the study this is based on, readers will be shown that knowledge-based explanations for the development of proficiency do not adequately account for proficiency or expertise in this field, where visualisation has been observed to develop suddenly rather than over an extended period of time. This is an unusual but not unique observation. Other studies have shown rapid development of proficiency and expertise in certain professions, such as among telegraph operators, composers and chess players. Based on these observations, the book argues that threshold concepts play a key role in the development of expertise among CG artists.

More books from Springer International Publishing

Cover of the book A Global Perspective on Young People as Offenders and Victims by Andrew Paquette
Cover of the book Advances in Plant Breeding Strategies: Fruits by Andrew Paquette
Cover of the book Dynamical Systems: Theoretical and Experimental Analysis by Andrew Paquette
Cover of the book Oxide Thin Films, Multilayers, and Nanocomposites by Andrew Paquette
Cover of the book Recent Advances in Complex Functional Materials by Andrew Paquette
Cover of the book Intelligent Transport Systems and Travel Behaviour by Andrew Paquette
Cover of the book Global Mobile Satellite Communications Theory by Andrew Paquette
Cover of the book Value Reasoning by Andrew Paquette
Cover of the book Textile Trades, Consumer Cultures, and the Material Worlds of the Indian Ocean by Andrew Paquette
Cover of the book Frontiers in Algorithmics by Andrew Paquette
Cover of the book Spectral Theory and Applications of Linear Operators and Block Operator Matrices by Andrew Paquette
Cover of the book Entertainment Computing – ICEC 2017 by Andrew Paquette
Cover of the book Transparency in Social Media by Andrew Paquette
Cover of the book Service Systems by Andrew Paquette
Cover of the book Revisiting Metaphors in International Relations Theory by Andrew Paquette
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy