Sparrow iOS Game Framework Beginner’s Guide

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Operating Systems, Programming
Cover of the book Sparrow iOS Game Framework Beginner’s Guide by Johannes Stein, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Johannes Stein ISBN: 9781782161516
Publisher: Packt Publishing Publication: June 25, 2014
Imprint: Packt Publishing Language: English
Author: Johannes Stein
ISBN: 9781782161516
Publisher: Packt Publishing
Publication: June 25, 2014
Imprint: Packt Publishing
Language: English
An easy-to-follow guide full of descriptive step-by-step procedures on how to develop a game for iOS. With each topic, a new challenge will be tackled to get a deeper knowledge of the Sparrow game framework and gain the skills to develop a complete mobile experience.This book is aimed at those who have always wanted to create their own games for iOS devices. Perhaps you've already dabbled in game development and want to know how to develop games for the Apple App Store, or maybe you have developed Objective-C apps in the past but you are new to game development. In either case, this book will help with descriptive examples and teach you to develop a game throughout its course. Some experience in Objective-C and a basic understanding of object-oriented programming are required.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
An easy-to-follow guide full of descriptive step-by-step procedures on how to develop a game for iOS. With each topic, a new challenge will be tackled to get a deeper knowledge of the Sparrow game framework and gain the skills to develop a complete mobile experience.This book is aimed at those who have always wanted to create their own games for iOS devices. Perhaps you've already dabbled in game development and want to know how to develop games for the Apple App Store, or maybe you have developed Objective-C apps in the past but you are new to game development. In either case, this book will help with descriptive examples and teach you to develop a game throughout its course. Some experience in Objective-C and a basic understanding of object-oriented programming are required.

More books from Packt Publishing

Cover of the book Hyperledger Cookbook by Johannes Stein
Cover of the book Hands-On Microservices with Node.js by Johannes Stein
Cover of the book OpenStack for Architects by Johannes Stein
Cover of the book Learning ClojureScript by Johannes Stein
Cover of the book Applied Network Security by Johannes Stein
Cover of the book Getting Started with Raspberry Pi Zero by Johannes Stein
Cover of the book Healthcare Analytics Made Simple by Johannes Stein
Cover of the book Containerization with Ansible 2 by Johannes Stein
Cover of the book Splunk Developer's Guide by Johannes Stein
Cover of the book Microservices Development Cookbook by Johannes Stein
Cover of the book SignalR Blueprints by Johannes Stein
Cover of the book Azure PowerShell Quick Start Guide by Johannes Stein
Cover of the book Mastering Play Framework for Scala by Johannes Stein
Cover of the book Modern R Programming Cookbook by Johannes Stein
Cover of the book BeagleBone Robotic Projects - Second Edition by Johannes Stein
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy