Author: | Judith Mitchell | ISBN: | 9781488535345 |
Publisher: | Emereo Publishing | Publication: | February 3, 2014 |
Imprint: | Emereo Publishing | Language: | English |
Author: | Judith Mitchell |
ISBN: | 9781488535345 |
Publisher: | Emereo Publishing |
Publication: | February 3, 2014 |
Imprint: | Emereo Publishing |
Language: | English |
There has never been a Social Gaming Guide like this.
It contains 39 answers, much more than you can imagine; comprehensive answers and extensive details and references, with insights that have never before been offered in print. Get the information you need--fast! This all-embracing guide offers a thorough view of key knowledge and detailed insight. This Guide introduces what you want to know about Social Gaming.
A quick look inside of some of the subjects covered: Jon Radoff, Cyberculture, PlayStation - PlayStation Home, Hi5 - Market share, Insomniac Games - Insomniac Click, Electronic Arts - History, Social network game - Advertising, Hackathon - Structure, Zynga - Business model, Don Mattrick, Giant Bomb - Quests, Hi5 (website) - Market share, Guitar Hero - Cultural impact, Comic Vine - Quests, Gamification - Applications, Game Center, Facebook F8 - 2011, Comic Vine - History, Red Bull - Advertising, Vkontakte, Bunchball - History, Social network game - Social gaming as corporate promotion, Friendster - History, Zynga - History, Tag Challenge, IOS - Game Center, Google+ - Additional Features, Hi5 (website) - Features, Social network game - Technology platforms, Hi5 - Technologies, Hi5 (website) - Technologies, VK (social network), and much more...
There has never been a Social Gaming Guide like this.
It contains 39 answers, much more than you can imagine; comprehensive answers and extensive details and references, with insights that have never before been offered in print. Get the information you need--fast! This all-embracing guide offers a thorough view of key knowledge and detailed insight. This Guide introduces what you want to know about Social Gaming.
A quick look inside of some of the subjects covered: Jon Radoff, Cyberculture, PlayStation - PlayStation Home, Hi5 - Market share, Insomniac Games - Insomniac Click, Electronic Arts - History, Social network game - Advertising, Hackathon - Structure, Zynga - Business model, Don Mattrick, Giant Bomb - Quests, Hi5 (website) - Market share, Guitar Hero - Cultural impact, Comic Vine - Quests, Gamification - Applications, Game Center, Facebook F8 - 2011, Comic Vine - History, Red Bull - Advertising, Vkontakte, Bunchball - History, Social network game - Social gaming as corporate promotion, Friendster - History, Zynga - History, Tag Challenge, IOS - Game Center, Google+ - Additional Features, Hi5 (website) - Features, Social network game - Technology platforms, Hi5 - Technologies, Hi5 (website) - Technologies, VK (social network), and much more...