Saradasi-The Prophecy

Science Fiction & Fantasy, Science Fiction, Adventure
Cover of the book Saradasi-The Prophecy by Ranjit Ratnaike, Ranjit Ratnaike
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Author: Ranjit Ratnaike ISBN: 9781311889102
Publisher: Ranjit Ratnaike Publication: December 22, 2015
Imprint: Smashwords Edition Language: English
Author: Ranjit Ratnaike
ISBN: 9781311889102
Publisher: Ranjit Ratnaike
Publication: December 22, 2015
Imprint: Smashwords Edition
Language: English

The Prophecy is fulfilled.
All ten thousand clocks strike harmoniously for the first time in four centuries on Neutral Space Station ZenFah, in the Nereima Galaxy.
The battle for the Nereima Galaxy, home of the dreaded Saradasi Empire, is about to begin.
Four centuries ago, the forces of good and evil fought over control of the Nereima Galaxy to a standstill. The battle weary leaders, the divine Astral Lord Gaima and his opponent the evil Prince Vira withdrew from battle. They agreed at a future date, to each field a small group to decide the fate of the Galaxy.
Prince Vira would field a team of twins who live in a secret location, The Place, playing a game of chance. Lord Gaima’s team must overcome them before the game ends. The winner’s prize is the Nereima Galaxy, his to destroy.
Prince Vira promises that if Lord Gaima’s team has sufficient virtue they will defeat the twins and win the battle. He offers Lord Gaima a larger team of five and tricks him into selecting them from the treacherous Saradasi race that ruthlessly rule the Saradasi Empire. Taunted and challenged by Prince Vira, Lord Gaima says he can transflux enough virtue into the genes of his team during their cycles of rebirth before the battle in four hundred years.
Centuries later, the battle for the Nereima Galaxy begins.
Shanaz the beautiful, impetuous young High Chancellor of the Saradasi Empire leads four of the team in search of The Place and the evil twins. Her lover Lord Wynan, the fifth team member has fled, perhaps with evil forces.
One of the four has gained goodness during his cycles of rebirth. He believes the others have virtue hidden within them. Secretly, he engages thousands from the Sux-Suxt nation of professional actors who will create circumstances during the journey for his companions to reveal their goodness, defeat the evil forces.
The plan flounders.
The four Saradasi experience events challenging them to transform their lives and -save their home, the Nereima Galaxy.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The Prophecy is fulfilled.
All ten thousand clocks strike harmoniously for the first time in four centuries on Neutral Space Station ZenFah, in the Nereima Galaxy.
The battle for the Nereima Galaxy, home of the dreaded Saradasi Empire, is about to begin.
Four centuries ago, the forces of good and evil fought over control of the Nereima Galaxy to a standstill. The battle weary leaders, the divine Astral Lord Gaima and his opponent the evil Prince Vira withdrew from battle. They agreed at a future date, to each field a small group to decide the fate of the Galaxy.
Prince Vira would field a team of twins who live in a secret location, The Place, playing a game of chance. Lord Gaima’s team must overcome them before the game ends. The winner’s prize is the Nereima Galaxy, his to destroy.
Prince Vira promises that if Lord Gaima’s team has sufficient virtue they will defeat the twins and win the battle. He offers Lord Gaima a larger team of five and tricks him into selecting them from the treacherous Saradasi race that ruthlessly rule the Saradasi Empire. Taunted and challenged by Prince Vira, Lord Gaima says he can transflux enough virtue into the genes of his team during their cycles of rebirth before the battle in four hundred years.
Centuries later, the battle for the Nereima Galaxy begins.
Shanaz the beautiful, impetuous young High Chancellor of the Saradasi Empire leads four of the team in search of The Place and the evil twins. Her lover Lord Wynan, the fifth team member has fled, perhaps with evil forces.
One of the four has gained goodness during his cycles of rebirth. He believes the others have virtue hidden within them. Secretly, he engages thousands from the Sux-Suxt nation of professional actors who will create circumstances during the journey for his companions to reveal their goodness, defeat the evil forces.
The plan flounders.
The four Saradasi experience events challenging them to transform their lives and -save their home, the Nereima Galaxy.

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