Rigging for Games

A Primer for Technical Artists Using Maya and Python

Nonfiction, Computers
Cover of the book Rigging for Games by Eyal Assaf, CRC Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Eyal Assaf ISBN: 9781317802938
Publisher: CRC Press Publication: November 19, 2015
Imprint: Routledge Language: English
Author: Eyal Assaf
ISBN: 9781317802938
Publisher: CRC Press
Publication: November 19, 2015
Imprint: Routledge
Language: English

Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.

You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for!

  • Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics
  • Keep up with all the action with behind-the-scenes images and code scripts
  • Refine your rigging skills with tutorials and project files available on the companion website
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.

You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for!

More books from CRC Press

Cover of the book Independent Animation by Eyal Assaf
Cover of the book Distributed Power Generation by Eyal Assaf
Cover of the book Google SketchUp Workshop by Eyal Assaf
Cover of the book Derivative Pricing by Eyal Assaf
Cover of the book Sustainability by Eyal Assaf
Cover of the book Understanding Organisational Culture in the Construction Industry by Eyal Assaf
Cover of the book Pocket Book of Electrical Engineering Formulas by Eyal Assaf
Cover of the book Business Process Modeling, Simulation and Design by Eyal Assaf
Cover of the book Hybrid Intelligent Techniques for Pattern Analysis and Understanding by Eyal Assaf
Cover of the book Unifying Themes In Complex Systems, Volume 1 by Eyal Assaf
Cover of the book Structural Textile Design by Eyal Assaf
Cover of the book Applications of Metamaterials by Eyal Assaf
Cover of the book Permanent Magnet Synchronous and Brushless DC Motor Drives by Eyal Assaf
Cover of the book Molecular Plant Virology by Eyal Assaf
Cover of the book Manufacturing Systems Engineering by Eyal Assaf
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy