Playable Bodies

Dance Games and Intimate Media

Nonfiction, Entertainment, Dance, Notation, Music, Theory & Criticism, Appreciation, Reference
Cover of the book Playable Bodies by Kiri Miller, Oxford University Press
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Author: Kiri Miller ISBN: 9780190257866
Publisher: Oxford University Press Publication: March 1, 2017
Imprint: Oxford University Press Language: English
Author: Kiri Miller
ISBN: 9780190257866
Publisher: Oxford University Press
Publication: March 1, 2017
Imprint: Oxford University Press
Language: English

What happens when machines teach humans to dance? Dance video games transform players' experiences of popular music, invite experimentation with gendered and racialized movement styles, and present new possibilities for teaching, learning, and archiving choreography. Drawing on five years of research with players, game designers, and choreographers for the Just Dance and Dance Central games, Playable Bodies situates dance games in a media ecology that includes the larger game industry, viral music videos, reality TV competitions, marketing campaigns, and emerging surveillance technologies. Author Kiri Miller tracks the circulation of dance gameplay and related body projects across media platforms to reveal how dance games function as intimate media, configuring new relationships among humans, interfaces, music and dance repertoires, and social media practices.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

What happens when machines teach humans to dance? Dance video games transform players' experiences of popular music, invite experimentation with gendered and racialized movement styles, and present new possibilities for teaching, learning, and archiving choreography. Drawing on five years of research with players, game designers, and choreographers for the Just Dance and Dance Central games, Playable Bodies situates dance games in a media ecology that includes the larger game industry, viral music videos, reality TV competitions, marketing campaigns, and emerging surveillance technologies. Author Kiri Miller tracks the circulation of dance gameplay and related body projects across media platforms to reveal how dance games function as intimate media, configuring new relationships among humans, interfaces, music and dance repertoires, and social media practices.

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