OpenGL Superbible

Comprehensive Tutorial and Reference

Nonfiction, Computers, Application Software, Computer Graphics
Cover of the book OpenGL Superbible by Graham Sellers, Richard S Wright Jr., Nicholas Haemel, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Graham Sellers, Richard S Wright Jr., Nicholas Haemel ISBN: 9780134193113
Publisher: Pearson Education Publication: July 20, 2015
Imprint: Addison-Wesley Professional Language: English
Author: Graham Sellers, Richard S Wright Jr., Nicholas Haemel
ISBN: 9780134193113
Publisher: Pearson Education
Publication: July 20, 2015
Imprint: Addison-Wesley Professional
Language: English

OpenGL® SuperBible, Seventh Edition, is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL’s newest APIs; key extensions; shaders; and essential, related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development—both desktop and mobile.

 

The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice.

 

This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications.

 

Coverage includes

  • A practical introduction to real-time 3D graphics, including foundational math
  • Core techniques for rendering, transformations, and texturing
  • Shaders and the OpenGL Shading Language (GLSL) in depth
  • Vertex processing, drawing commands, primitives, fragments, and framebuffers
  • Compute shaders: harnessing graphics cards for more than graphics
  • Pipeline monitoring and control
  • Managing, loading, and arbitrating access to data
  • Building larger applications and deploying them across platforms
  • Advanced rendering: light simulation, artistic and non-photorealistic effects, and more
  • Reducing CPU overhead and analyzing GPU behavior
  • Supercharging performance with persistent maps, bindless textures, and fine-grained synchronization
  • Preventing and debugging errors
  • New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP 

Bonus material and sample code are available at openglsuperbible.com.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

OpenGL® SuperBible, Seventh Edition, is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL’s newest APIs; key extensions; shaders; and essential, related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development—both desktop and mobile.

 

The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice.

 

This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications.

 

Coverage includes

Bonus material and sample code are available at openglsuperbible.com.

More books from Pearson Education

Cover of the book Integrating Microsoft Office Access 2007 and Microsoft SharePoint Server 2007 (Digital Short Cut) by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book Sams Teach Yourself TweetDeck in 10 Minutes by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book Product Design for the Web by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book Law Express Question and Answer: Criminal Law by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book Adobe Animate CC Classroom in a Book (2019 Release) by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book Frankenstein: York Notes for AS & A2 by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book The Social Media Starter Kit (Collection) by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book 9 Rules for Successful Crowdsourcing by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book Crystal Clear by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book Mastering Unreal Technology, Volume II by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book Perl Debugged by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book Adobe Dreamweaver CC Classroom in a Book by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book Level 3: Dr Jekyll and Mr Hyde by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book Novell ZENworks for Servers 3 Administrator's Handbook by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book Photoshop Down & Dirty Tricks for Designers by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy