OpenGL Programming Guide

The Official Guide to Learning OpenGL, Versions 3.0 and 3.1

Nonfiction, Computers, Application Software, Computer Graphics
Cover of the book OpenGL Programming Guide by Dave Shreiner, Bill The Khronos OpenGL ARB Working Group, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Dave Shreiner, Bill The Khronos OpenGL ARB Working Group ISBN: 9780321669278
Publisher: Pearson Education Publication: July 21, 2009
Imprint: Addison-Wesley Professional Language: English
Author: Dave Shreiner, Bill The Khronos OpenGL ARB Working Group
ISBN: 9780321669278
Publisher: Pearson Education
Publication: July 21, 2009
Imprint: Addison-Wesley Professional
Language: English

Please note that this title's color insert (referred to as "Plates" within the text) is not available for this digital product.

 

OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images.

 

The OpenGL® Programming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling “red book” describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.

 

This seventh edition has been updated to include the newest features of OpenGL Versions 3.0 and 3.1, including

 

  • Using framebuffer objects for off-screen rendering and texture updates
  • Examples of the various new buffer object types, including uniform-buffer objects, transform feedback buffers, and vertex array objects
  • Using texture arrays to increase performance when using numerous textures
  • Efficient rendering using primitive restart and conditional rendering
  • Discussion of OpenGL’s deprecation mechanism and how to verify your programs for future versions of OpenGL

 

This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Khronos OpenGL ARB Working Group, an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Please note that this title's color insert (referred to as "Plates" within the text) is not available for this digital product.

 

OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images.

 

The OpenGL® Programming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling “red book” describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.

 

This seventh edition has been updated to include the newest features of OpenGL Versions 3.0 and 3.1, including

 

 

This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Khronos OpenGL ARB Working Group, an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

More books from Pearson Education

Cover of the book Adobe Premiere Elements 12 Classroom in a Book by Dave Shreiner, Bill The Khronos OpenGL ARB Working Group
Cover of the book Microsoft Azure Essentials Azure Automation by Dave Shreiner, Bill The Khronos OpenGL ARB Working Group
Cover of the book Information Trapping by Dave Shreiner, Bill The Khronos OpenGL ARB Working Group
Cover of the book Effective C# (Covers C# 6.0), (includes Content Update Program) by Dave Shreiner, Bill The Khronos OpenGL ARB Working Group
Cover of the book Joomla! 1.6 by Dave Shreiner, Bill The Khronos OpenGL ARB Working Group
Cover of the book Microsoft Office Access 2007 Inside Out by Dave Shreiner, Bill The Khronos OpenGL ARB Working Group
Cover of the book OpenGL Shading Language by Dave Shreiner, Bill The Khronos OpenGL ARB Working Group
Cover of the book Social Networking for Promoting YOU as a Brand by Dave Shreiner, Bill The Khronos OpenGL ARB Working Group
Cover of the book The Option Trading Low-Risk Short Spread by Dave Shreiner, Bill The Khronos OpenGL ARB Working Group
Cover of the book The Ultimate Guide to Minecraft Server by Dave Shreiner, Bill The Khronos OpenGL ARB Working Group
Cover of the book Hacking Raspberry Pi by Dave Shreiner, Bill The Khronos OpenGL ARB Working Group
Cover of the book The Macintosh iLife 08 by Dave Shreiner, Bill The Khronos OpenGL ARB Working Group
Cover of the book Sams Teach Yourself Django in 24 Hours by Dave Shreiner, Bill The Khronos OpenGL ARB Working Group
Cover of the book Cisco CCNA Routing and Switching 200-120 Official Cert Guide Library by Dave Shreiner, Bill The Khronos OpenGL ARB Working Group
Cover of the book Beginning Android Programming by Dave Shreiner, Bill The Khronos OpenGL ARB Working Group
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy