OpenGL ES 2 for Android

A Quick-Start Guide

Nonfiction, Computers, Internet, Web Development, Java, Application Software, Computer Graphics, General Computing
Cover of the book OpenGL ES 2 for Android by Kevin Brothaler, Pragmatic Bookshelf
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Kevin Brothaler ISBN: 9781680504064
Publisher: Pragmatic Bookshelf Publication: June 26, 2013
Imprint: Pragmatic Bookshelf Language: English
Author: Kevin Brothaler
ISBN: 9781680504064
Publisher: Pragmatic Bookshelf
Publication: June 26, 2013
Imprint: Pragmatic Bookshelf
Language: English

Printed in full color.

Android is booming like never before, with millions of devices shipping every day. It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and you have a creative vision that you'd like to share with the world, then this is the book for you.

This book will teach you everything you need to know to create compelling graphics on Android. You'll learn the basics of OpenGL by building a simple game of air hockey, and along the way, you'll see how to initialize OpenGL and program the graphics pipeline using shaders. Each lesson builds upon the one before it, as you add colors, shading, 3D projections, touch interaction, and more.

Then, you'll find out how to turn your idea into a live wallpaper that can run on the home screen. You'll learn about more advanced effects involving particles, lighting models, and the depth buffer. You'll understand what to look for when debugging your program, and what to watch out for when deploying to the market.

OpenGL can be somewhat of a dark art to the uninitiated. As you read this book, you'll learn each new concept from first principles. You won't just learn about a feature; you'll also understand how it works, and why it works the way it does. Everything you learn is forward-compatible with the just-released OpenGL ES 3, and you can even apply these techniques to other platforms, such as iOS or HTML5 WebGL.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Printed in full color.

Android is booming like never before, with millions of devices shipping every day. It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and you have a creative vision that you'd like to share with the world, then this is the book for you.

This book will teach you everything you need to know to create compelling graphics on Android. You'll learn the basics of OpenGL by building a simple game of air hockey, and along the way, you'll see how to initialize OpenGL and program the graphics pipeline using shaders. Each lesson builds upon the one before it, as you add colors, shading, 3D projections, touch interaction, and more.

Then, you'll find out how to turn your idea into a live wallpaper that can run on the home screen. You'll learn about more advanced effects involving particles, lighting models, and the depth buffer. You'll understand what to look for when debugging your program, and what to watch out for when deploying to the market.

OpenGL can be somewhat of a dark art to the uninitiated. As you read this book, you'll learn each new concept from first principles. You won't just learn about a feature; you'll also understand how it works, and why it works the way it does. Everything you learn is forward-compatible with the just-released OpenGL ES 3, and you can even apply these techniques to other platforms, such as iOS or HTML5 WebGL.

More books from Pragmatic Bookshelf

Cover of the book Crafting Rails 4 Applications by Kevin Brothaler
Cover of the book CoffeeScript by Kevin Brothaler
Cover of the book Getting Clojure by Kevin Brothaler
Cover of the book The Nature of Software Development by Kevin Brothaler
Cover of the book Xcode Treasures by Kevin Brothaler
Cover of the book Craft GraphQL APIs in Elixir with Absinthe by Kevin Brothaler
Cover of the book The Definitive ANTLR 4 Reference by Kevin Brothaler
Cover of the book Lean from the Trenches by Kevin Brothaler
Cover of the book Liftoff by Kevin Brothaler
Cover of the book Hiring Geeks That Fit by Kevin Brothaler
Cover of the book Release It! by Kevin Brothaler
Cover of the book A Common-Sense Guide to Data Structures and Algorithms by Kevin Brothaler
Cover of the book Swift Style by Kevin Brothaler
Cover of the book Pragmatic Thinking and Learning by Kevin Brothaler
Cover of the book Exercises for Programmers by Kevin Brothaler
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy