Online Games, Social Narratives

Nonfiction, Social & Cultural Studies, Social Science
Cover of the book Online Games, Social Narratives by Esther MacCallum-Stewart, Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Esther MacCallum-Stewart ISBN: 9781317652229
Publisher: Taylor and Francis Publication: June 13, 2014
Imprint: Routledge Language: English
Author: Esther MacCallum-Stewart
ISBN: 9781317652229
Publisher: Taylor and Francis
Publication: June 13, 2014
Imprint: Routledge
Language: English

The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social environments and how players choose to interpret these. These games vary from the immensely popular social networking games on Facebook such as Farmville to Massively Multiplayer Online Roleplaying Games to "Free to Play" online gaming and console communities such as players of Xbox Live and PS3 games. Each chapter deals with a different aspect of social gaming online, breaking down when games are social and what narrative devices make them so. This cross-disciplinary study will appeal to those interested in cyberculture, the evolution of gaming technology, and sociologies of media.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social environments and how players choose to interpret these. These games vary from the immensely popular social networking games on Facebook such as Farmville to Massively Multiplayer Online Roleplaying Games to "Free to Play" online gaming and console communities such as players of Xbox Live and PS3 games. Each chapter deals with a different aspect of social gaming online, breaking down when games are social and what narrative devices make them so. This cross-disciplinary study will appeal to those interested in cyberculture, the evolution of gaming technology, and sociologies of media.

More books from Taylor and Francis

Cover of the book Economic Methodology by Esther MacCallum-Stewart
Cover of the book Young V. Old by Esther MacCallum-Stewart
Cover of the book Latino/Hispanic Liaisons and Visions for Human Behavior in the Social Environment by Esther MacCallum-Stewart
Cover of the book Social Sustainability in Urban Areas by Esther MacCallum-Stewart
Cover of the book Foam Patterning and Construction Techniques by Esther MacCallum-Stewart
Cover of the book Campaigns and Elections by Esther MacCallum-Stewart
Cover of the book Military Integration after Civil Wars by Esther MacCallum-Stewart
Cover of the book Bihar and Mithila by Esther MacCallum-Stewart
Cover of the book Creating a Culture of Integrity by Esther MacCallum-Stewart
Cover of the book Liberal Utilitarianism and Applied Ethics by Esther MacCallum-Stewart
Cover of the book Practice What You Teach by Esther MacCallum-Stewart
Cover of the book Supervising the Counsellor and Psychotherapist by Esther MacCallum-Stewart
Cover of the book The Psychology of Attention by Esther MacCallum-Stewart
Cover of the book Routledge Handbook of African Literature by Esther MacCallum-Stewart
Cover of the book Policing Developing Democracies by Esther MacCallum-Stewart
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy