Of the Odyssey 100 to NewsGames: A Genealogy of the Games as Information

Nonfiction, Reference & Language, Education & Teaching
Cover of the book Of the Odyssey 100 to NewsGames: A Genealogy of the Games as Information by Geraldo A. Seabra, Luciene A. Santos, Geraldo A. Seabra
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Author: Geraldo A. Seabra, Luciene A. Santos ISBN: 9788563475015
Publisher: Geraldo A. Seabra Publication: August 26, 2015
Imprint: Smashwords Edition Language: English
Author: Geraldo A. Seabra, Luciene A. Santos
ISBN: 9788563475015
Publisher: Geraldo A. Seabra
Publication: August 26, 2015
Imprint: Smashwords Edition
Language: English

This is the first e-book of four volumes of Theories of NewsGames series - games like emulators news. The material was divided on issues of research, narrative, social impact and mechanics. The first volume is based on the research of the dissertation ‘Games Emulators Information’. This edition draws a timeline on the history of consoles, media titles and games from the perspective of game information. The paper also describes the theoretical basis of news based games and brings a draft proposal of a new model of Online Journalism produced, reproduced and consumed from ludic-informative platforms. Throughout this e-book we seek to demystify the world of video games demonized and support the idea that games are the best platforms for learning, information and increase our cognitive capacity.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This is the first e-book of four volumes of Theories of NewsGames series - games like emulators news. The material was divided on issues of research, narrative, social impact and mechanics. The first volume is based on the research of the dissertation ‘Games Emulators Information’. This edition draws a timeline on the history of consoles, media titles and games from the perspective of game information. The paper also describes the theoretical basis of news based games and brings a draft proposal of a new model of Online Journalism produced, reproduced and consumed from ludic-informative platforms. Throughout this e-book we seek to demystify the world of video games demonized and support the idea that games are the best platforms for learning, information and increase our cognitive capacity.

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