Naming Game

Models, Simulations and Analysis

Nonfiction, Computers, Advanced Computing, Artificial Intelligence, Reference & Language, Language Arts, Linguistics, General Computing
Cover of the book Naming Game by Guanrong Chen, Yang Lou, Springer International Publishing
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Author: Guanrong Chen, Yang Lou ISBN: 9783030052430
Publisher: Springer International Publishing Publication: December 5, 2018
Imprint: Springer Language: English
Author: Guanrong Chen, Yang Lou
ISBN: 9783030052430
Publisher: Springer International Publishing
Publication: December 5, 2018
Imprint: Springer
Language: English

This book provides a gradual introduction to the naming game, starting from the minimal naming game, where the agents have infinite memories (Chapter 2), before moving on to various new and advanced settings: the naming game with agents possessing finite-sized memories (Chapter 3); the naming game with group discussions (Chapter 4); the naming game with learning errors in communications (Chapter 5) ; the naming game on multi-community networks (Chapter 6) ; the naming game with multiple words or sentences (Chapter 7) ; and the naming game with multiple languages (Chapter 8). Presenting the authors’ own research findings and developments, the book provides a solid foundation for future advances. This self-study resource is intended for researchers, practitioners, graduate and undergraduate students in the fields of computer science, network science, linguistics, data engineering, statistical physics, social science and applied mathematics.

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This book provides a gradual introduction to the naming game, starting from the minimal naming game, where the agents have infinite memories (Chapter 2), before moving on to various new and advanced settings: the naming game with agents possessing finite-sized memories (Chapter 3); the naming game with group discussions (Chapter 4); the naming game with learning errors in communications (Chapter 5) ; the naming game on multi-community networks (Chapter 6) ; the naming game with multiple words or sentences (Chapter 7) ; and the naming game with multiple languages (Chapter 8). Presenting the authors’ own research findings and developments, the book provides a solid foundation for future advances. This self-study resource is intended for researchers, practitioners, graduate and undergraduate students in the fields of computer science, network science, linguistics, data engineering, statistical physics, social science and applied mathematics.

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