Mudbox 2013 Cookbook

Nonfiction, Computers, Application Software, Multimedia
Cover of the book Mudbox 2013 Cookbook by Jeremy Roland, Sagar Patel, Packt Publishing
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Author: Jeremy Roland, Sagar Patel ISBN: 9781849691574
Publisher: Packt Publishing Publication: September 20, 2012
Imprint: Packt Publishing Language: English
Author: Jeremy Roland, Sagar Patel
ISBN: 9781849691574
Publisher: Packt Publishing
Publication: September 20, 2012
Imprint: Packt Publishing
Language: English

Written in cookbook style, this book offers many recipes to learn digital sculpting with Mudbox. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order,This book is for 3D modelers and texture artists who are, or would like to be, working in the games, movies, product design, television, medical imaging, or advertising industries. By learning the techniques in this book you will be able to create "next gen" assets for the game industry, create realistic creatures and sets for movies, and add the fine details needed for medical images and animations. Whether you are an Environment Artist or a Character Artist there is much to learn from this book.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Written in cookbook style, this book offers many recipes to learn digital sculpting with Mudbox. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order,This book is for 3D modelers and texture artists who are, or would like to be, working in the games, movies, product design, television, medical imaging, or advertising industries. By learning the techniques in this book you will be able to create "next gen" assets for the game industry, create realistic creatures and sets for movies, and add the fine details needed for medical images and animations. Whether you are an Environment Artist or a Character Artist there is much to learn from this book.

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