MR. PUNCH'S RAILWAY BOOK (WITH 160 ILLUSTRATIONS)

Comics & Graphic Novels, Anthologies, Fiction & Literature, Humorous
Cover of the book MR. PUNCH'S RAILWAY BOOK (WITH 160 ILLUSTRATIONS) by John Alexander Hammerton, AGEB Publishing
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Author: John Alexander Hammerton ISBN: 1230000294106
Publisher: AGEB Publishing Publication: January 29, 2015
Imprint: Language: English
Author: John Alexander Hammerton
ISBN: 1230000294106
Publisher: AGEB Publishing
Publication: January 29, 2015
Imprint:
Language: English

Designed to provide in a series of volumes, each complete in itself, the cream of our national humour, contributed by the masters of comic draughtsmanship and the leading wits of the age to "Punch," from its beginning in 1841 to the present day. 

Turning Business into Pleasure.—Take a traveller pressed for time, and induce him to enter a train supposed to be in correspondence with another train belonging to another line, and by which other train the traveller proposes to proceed to his destination. As the first train arrives at the junction, start off the second train en route for Town. The dismay of the traveller when he finds his journey interrupted will be, to say the least, most mirth-moving. 

The Panic-stricken Passengers.—Allow an express train to arrive at the station of a rival company two hours behind its time. The travellers will, of course, be anxious to learn the cause of the delay, and will (again of course) receive no sort of information on the subject from the servants of the rival company. Should there be any nervous ladies in the train, the fun will become fast and furious. 

A Lark in the Dark.—Start a train ten minutes late, and gradually lose time until it arrives in the middle of a long tunnel, and then stop the engine. Stay where you are for half an hour, whistling and letting off steam every now and then, to increase the excitement. Should it be known in the train that an express is due on the line of rails already occupied by the carriages, the humour of the situation will be greatly improved. Before playing this joke, it will be as well to lock the carriage-doors, and to carefully sever the cord of communication existing (on some lines) between the passengers and the guard. 

A Comical Meal.—On a long journey promise that the train shall stop at a stated station ten minutes for refreshments. Lose time in the customary manner, and allow the train to arrive at the stated station half an hour late. Permit the passengers to descend and to enter the refreshment-rooms. The moment they are served, drive them back hurriedly into the carriages with the threat that if they are not immediately seated in their places they will be left behind. When the passengers are once more in their compartments, the carriage-doors should be securely locked, and the train can then remain waiting beside the platform for three-quarters of an hour. 

The Strange Companions.—Invite ladies and gentlemen to travel in a first-class carriage. When the compartment is a third full, over-fill it with "merry" excursionists holding third-class tickets. The contrast between the "merriment" of the excursionists and the disgust of the ladies and gentlemen will be found a source of never-ending amusement. 

A Wholesome Joke (added by Mr. Punch and suggested to the Passengers).—Whenever you find yourselves subjected to the "fun" of the railway officials, write to the newspapers and obtain a summons against the directors of the company which you believe to be in fault. Verb. sap.

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Designed to provide in a series of volumes, each complete in itself, the cream of our national humour, contributed by the masters of comic draughtsmanship and the leading wits of the age to "Punch," from its beginning in 1841 to the present day. 

Turning Business into Pleasure.—Take a traveller pressed for time, and induce him to enter a train supposed to be in correspondence with another train belonging to another line, and by which other train the traveller proposes to proceed to his destination. As the first train arrives at the junction, start off the second train en route for Town. The dismay of the traveller when he finds his journey interrupted will be, to say the least, most mirth-moving. 

The Panic-stricken Passengers.—Allow an express train to arrive at the station of a rival company two hours behind its time. The travellers will, of course, be anxious to learn the cause of the delay, and will (again of course) receive no sort of information on the subject from the servants of the rival company. Should there be any nervous ladies in the train, the fun will become fast and furious. 

A Lark in the Dark.—Start a train ten minutes late, and gradually lose time until it arrives in the middle of a long tunnel, and then stop the engine. Stay where you are for half an hour, whistling and letting off steam every now and then, to increase the excitement. Should it be known in the train that an express is due on the line of rails already occupied by the carriages, the humour of the situation will be greatly improved. Before playing this joke, it will be as well to lock the carriage-doors, and to carefully sever the cord of communication existing (on some lines) between the passengers and the guard. 

A Comical Meal.—On a long journey promise that the train shall stop at a stated station ten minutes for refreshments. Lose time in the customary manner, and allow the train to arrive at the stated station half an hour late. Permit the passengers to descend and to enter the refreshment-rooms. The moment they are served, drive them back hurriedly into the carriages with the threat that if they are not immediately seated in their places they will be left behind. When the passengers are once more in their compartments, the carriage-doors should be securely locked, and the train can then remain waiting beside the platform for three-quarters of an hour. 

The Strange Companions.—Invite ladies and gentlemen to travel in a first-class carriage. When the compartment is a third full, over-fill it with "merry" excursionists holding third-class tickets. The contrast between the "merriment" of the excursionists and the disgust of the ladies and gentlemen will be found a source of never-ending amusement. 

A Wholesome Joke (added by Mr. Punch and suggested to the Passengers).—Whenever you find yourselves subjected to the "fun" of the railway officials, write to the newspapers and obtain a summons against the directors of the company which you believe to be in fault. Verb. sap.

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